We started playing with Arduino and created a prototype that can actually scan patterns and listen to the music. We divided the work by two parts; examining various physical forms and coding the digital app prototype.
Last time we found that the form should be more salient to induce further interaction from audience. Our goal is to create a physical urban landmark with our physical products so that they are incorporated to the city brand. Also, our design should be able to support both single titles and albums. Finally, there should be a clear marker or a guideline to scan patterns properly.
We played with paper prototypes and bodystormed once again and tested the scan marker with a simple message (scan me) and digital image of the desirable scanning position, normally used when scanning credit cards. After bodystorming, we felt that it is hard to scan the patterns when they were rotating and we weren’t sure how much we need to scan them in order to listen to the music. Therefore, they have to be fixed and the scanning guideline should be provided.
Vikas, Manjari and I also brainstormed about the customer journey map. If we expand our concept as a service (which makes more sense) we need to consider both musicians and audience. From musicians’ point of view, our service should be able to provide the artist-friendly interface; regardless of their ability to create awesome signature patterns, we should give them a DIY toolkit that everybody can design their own music prints. On the other hand, audience should be able to find the music and share their serendipity with their friends. When the music is shared, artists need to be informed how many times their songs were scanned and liked. Overall, we need to design seamless physical and digital touch points.
Meanwhile, Irene made a music scanning app prototype with sample pattern images. Fortunately, it worked really well; all we have to do for the next step is designing physical and digital interfaces.