IXD Project 3 Kickoff

Beyond the Screen

Michelle Cedeno
IXD Studio Project
2 min readMar 27, 2019

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Hello and welcome to our Medium Publication. We are team Amrita Khoshoo, Michelle Chou, Michelle Cedeño. In our first class, we went over several of our group’s interest areas that really resonated with us. We shared our interests and thought process with class and received ample feedback.

Topic Interest

Emotionally Durable Design

Memory Enhancement

Codesign

Embodied Cognition

Cognition

Mental Health

Learning

Emotions

Empathy

*Class Feedback

Don’t stay in the gray

Stakeholders- Alzheimer’s patient, caregivers, consider space as a narrative tool to utilize

Combine and funnel- ideas can be beautifully executed

Mediums

Projection

Interactive Theater

Immersive Experiences

Storytelling

visual technology, visual-auditory associations, visual animation

Music

Sensory stimuli

Physical/tangible object

*Class Feedback

People to talk to

Jonathan Chapman-concept

Stacie -implementation of learning

Dylan Vitonne -execution

“How might we”-Questions to consider

“How might we explore data physicalization as a path for community engagement and action on important cognitive development“

“How might we visualize intuitive associations our mind makes between all the different sensory stimuli received from the environment”

“How might the association between visual and auditory perception be used in interaction design “

“How do materials communicate meaning and evoke emotion “

“How might we encourage a more interactive design process that allows for the production of experiences tailored to individual performance”

Research

Material exploration

One way of approaching this project is by unpacking the ways in which materials create meaning. We can explore the more emotive aspects of materials, such as haptic responses to, cognitive evaluation of, and emotive perception of materials to understand how materials communicate meaning. The development of an effective methodology aims to lower the barriers of fabrication of engaging objects. By incorporating qualities that were not previously quantifiable, we can aim to encourage a more interactive design process that allows for the production of experiences tailored to individual preference, and a framework for conversations around material issues.

Environment Exploration

Animator Oskar Fischinger created musically inspired animations and works of art, he touched on the intuitive associations our minds make between all the different sensory stimuli received from the environment. While the psychology of perception has been widely explored in the context of visual technology, visual-auditory associations remain mostly underexplored in the field. There is strong evidence, though, that our brains forge relationships between shapes and seemingly correspondent sounds. How can the associations between visual and auditory perception be used in interaction design? How can we develop a physical interface that produces different sound frequencies to engage memory?

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