From Concept to Creation: Understanding Factory Design

Discover the benefits and implementation of Factory Design Pattern in software development. Learn how it helps to create objects without specifying their classes and achieve loose coupling.

Avinash Tingre
Javarevisited

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The Factory Design Pattern is a creational design pattern that provides a simple and flexible way to create objects, decoupling the process of object creation from the client code. This pattern can be used to create objects of a single type, or objects of different types based on a set of conditions. In this article, we will explore the Factory Design Pattern in detail and look at its various use cases and implementation techniques.

💡 What is the Factory Design Pattern?

The Factory Design Pattern is a design pattern that provides a single interface for creating objects, with the implementation of the object creation process being handled by a factory class. This factory class is responsible for instantiating objects based on a set of conditions or parameters that are passed to it by the client code.

The Factory Design Pattern is a creational pattern, meaning it is concerned with the process of object creation. By using this pattern, we can make the object creation process more flexible and modular, making it easier to change or add new object types in the future.

💡 Why Use the Factory Design Pattern?

There are several reasons why you might choose to use the Factory Design Pattern in your project:

  1. Abstraction: The Factory Design Pattern provides an abstraction layer between the client code and the actual implementation of object creation. This makes it easier to change or add new object types in the future without having to modify the client code.
  2. Flexibility: The Factory Design Pattern allows you to create objects of different types based on a set of conditions or parameters that are passed to the factory class. This makes it easier to implement complex object creation logic in a modular and flexible way.
  3. Reusability: By using the Factory Design Pattern, you can create objects in a reusable and modular way, making it easier to reuse existing code in new projects.

Common Use Cases:

The Factory Design Pattern is commonly used in the following real-world use cases:

  1. Logging: In a logging scenario, a factory could be used to create different types of loggers such as file loggers, database loggers, and console loggers.
  2. GUI Components: In a graphical user interface scenario, a factory could be used to create different types of components such as buttons, text boxes, and checkboxes.
  3. Database Connections: In a database scenario, a factory could be used to create different types of database connections such as MySQL, Oracle, and SQL Server connections.
  4. Payment Processing: In a payment processing scenario, a factory could be used to create different types of payment gateways such as PayPal, Stripe, and Authorize.net.
  5. Audio and Video Codecs: In an audio and video processing scenario, a factory could be used to create different types of codecs such as MP3, AAC, and H.264.
  6. Web Services: In a web service scenario, a factory could be used to create different types of services such as RESTful services, SOAP services, and XML-RPC services.
  7. Virtual Machines: In a virtual machine scenario, a factory could be used to create different types of virtual machines such as VMware, Hyper-V, and KVM.

In all of these use cases, the Factory Design Pattern provides a flexible and scalable solution for creating objects in a superclass, while allowing subclasses to alter the type of objects that will be created.

How to Implement the Factory Design Pattern ❓

The Factory Design Pattern can be implemented in Java using the following steps:

  1. Create an interface: The first step is to create an interface that will be used to create objects. The interface should have a method that returns an object of the desired type.
public interface Shape {
void draw();
}

2. Create concrete classes: Next, create concrete classes that implement the interface. These classes will be the actual objects that will be created by the factory.

public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Drawing Circle");
}
}

public class Square implements Shape {
@Override
public void draw() {
System.out.println("Drawing Square");
}
}

3. Create the factory class: The next step is to create the factory class. The factory class should have a method that takes in a string parameter and returns an object of the desired type. The method should use a switch statement to determine which object to create based on the string parameter.

public class ShapeFactory {
public static Shape getShape(String shapeType) {
if (shapeType == null) {
return null;
}
if (shapeType.equalsIgnoreCase("CIRCLE")) {
return new Circle();
} else if (shapeType.equalsIgnoreCase("SQUARE")) {
return new Square();
}
return null;
}
}

4. Use the factory class: The final step is to use the factory class to create objects. The factory class can be used in the main method to create objects of the desired type.

public class FactoryPatternDemo {
public static void main(String[] args) {
Shape shape1 = ShapeFactory.getShape("CIRCLE");
shape1.draw();

Shape shape2 = ShapeFactory.getShape("SQUARE");
shape2.draw();
}
}

Output:

Drawing Circle
Drawing Square

In Conclusion

The factory design pattern offers a solution for efficient object creation in software development. It reduces coupling between client code and object construction code and results in maintainable, scalable applications. Understanding when and how to apply the factory design pattern effectively can enhance your skills as a software developer and improve your applications.

For more complex systems, the Abstract Factory Design pattern can be a better option, as it provides a higher-level interface for object creation. Stay tuned for upcoming articles!

Thanks for reading, happy learning 😃

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Avinash Tingre
Javarevisited

Software Engineer. Jack of all trades; master of none :)