Empower Flexibility: Achieve Loose Coupling with ‘INTERFACE’

Ravi Chandola
Javarevisited
Published in
4 min readSep 22, 2023
INTERFACE

Classes that implement interfaces can interact with each other without having to be aware of each other’s specific implementations.

Loose coupling is a software design principle that promotes independence and flexibility between classes or modules, making the codebase more maintainable and extensible. Here’s how interfaces contribute to achieving loose coupling:

Separation of Concerns:

  • Interfaces define a contract or a set of methods that a class must implement, but they do not provide the implementation details. This separation of concerns allows developers to focus on the “what” (the contract) rather than the “how” (the implementation).
  • This separation makes it easier to understand and reason about each class independently, as developers don’t need to worry about the internal workings of other classes.

Flexibility for Implementation:

  • Multiple classes can implement the same interface, allowing different implementations of a common behavior. This flexibility means that you can swap one class for another as long as they adhere to the same interface.
  • Loose coupling through interfaces means you can change the underlying implementation without affecting other parts of the code that depend on the interface, making the system more adaptable to changes.

Polymorphism:

  • Interfaces enable polymorphism, a fundamental concept in object-oriented programming. Polymorphism allows you to treat objects of different classes that implement the same interface in a uniform way.
  • This means you can work with objects based on the interface they implement rather than their concrete class, reducing dependencies on specific implementations.

Reduced Dependencies:

  • When classes depend on an interface rather than a concrete class, their dependencies become minimal. They only require knowledge of the interface, not the implementation details.
  • This reduces the risk of tight coupling, where changes in one class force changes in another. It also reduces the ripple effect of modifications.

Ease of Testing and Mocking:

  • Loose coupling through interfaces makes it easier to write unit tests for classes. You can create mock or stub implementations of interfaces to isolate the unit under test from external dependencies.
  • This simplifies testing and allows for better isolation of test cases.

Plugin Architecture:

  • In scenarios where you want to support third-party extensions or plugins, interfaces provide a clear and well-defined way for developers to create custom implementations without altering the core system.
  • The core system can interact with these plugins through the interface, maintaining loose coupling and flexibility.

Let’s explain loose coupling with a simple story

The Smart Home and Its Devices

Imagine you live in a futuristic smart home where various smart devices control your home’s lighting, temperature, and entertainment. Each device has a specific function, and you want to ensure that you can easily add or replace devices without causing disruptions in your smart home ecosystem.

Tightly Coupled Smart Home (Without Interfaces):

TIGHTLY COUPLED

In this scenario, your smart home system is highly dependent on the specific details of each device:

  1. The Smart Bulb requires a special app to control its brightness and color.
  2. The Smart Thermostat can only be adjusted using its dedicated remote control.
  3. The Smart Speaker needs a particular voice command app to play music.

Now, if you want to add a new smart device or change how a device is controlled, it becomes complicated:

  • You need to learn different methods for interacting with each device.
  • If you add a new device, it might require a unique app or remote control.

Loosely Coupled Smart Home (With Interfaces):

In this scenario, you introduce a universal remote control (interface) that provides a common way to interact with all your smart devices:

  1. You create a universal remote control (interface) with a “control” method.
  2. Each smart device (class) agrees to accept this universal remote control and provides its own “control” method, but how they internally respond to control commands is their own business.
// Step 1: Define the UniversalRemote interface

public interface UniversalRemote {
void control();
}

// Step 2: Create smart device classes that accept the universal remote

public class SmartBulb implements UniversalRemote {
@Override
public void control() {
System.out.println("Adjusting brightness and color of the Smart Bulb using the universal remote.");
}
}


public class SmartThermostat implements UniversalRemote {
@Override
public void control() {
System.out.println("Setting the temperature of the Smart Thermostat using the universal remote.");
}
}


public class SmartSpeaker implements UniversalRemote {
@Override
public void control() {
System.out.println("Playing music on the Smart Speaker using the universal remote.");
}
}



public class SmartHome {
public static void main(String[] args) {
UniversalRemote remote1 = new SmartBulb();
UniversalRemote remote2 = new SmartThermostat();
UniversalRemote remote3 = new SmartSpeaker();

// The smart home owner can control devices with the universal remote

remote1.control(); // Adjusting brightness and color of the Smart Bulb using the universal remote.
remote2.control(); // Setting the temperature of the Smart Thermostat using the universal remote.
remote3.control(); // Playing music on the Smart Speaker using the universal remote.
}
}

ROLES OF CHARACTERS PLAYED IN THE STORY

  • The universal remote control (interface) provides a common way for the smart home owner to control devices (classes).
  • The smart home owner doesn’t need to know the specific details of each device; they just use the universal remote control (interface).
  • The smart home system doesn’t need to know how each device works internally; it simply knows that each device accepts the universal remote control and has a “control” method.

This shows loose coupling, where smart devices and the smart home owner can interact without being tightly bound to each other’s specific details, making it easier to add new devices or change how they are controlled in the smart home.

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Ravi Chandola
Javarevisited

As a technology enthusiast, I have a passion for learning and sharing my knowledge with others. https://www.linkedin.com/in/ravi-chandola-304522133