Shipping a VR Game

Side projects are great! And harder than you’d think

Joe Gabriel
Joe Gabriel
3 min readNov 16, 2021

--

Fairly Certain Doom started out as a spec project between jobs for a few guys at a previous company before I started working there. When I started, they had new client work and this was put on the back burner. I brought all the pieces together and pushed it out the door. 5/5 positive reviews from 5 people on Steam!

-Company: Cosmic Pictures
-Date: 2018
-Role: Executive Producer, Developer Relations

SEE IT ON STEAM:
https://store.steampowered.com/app/790170/Fairly_Certain_Doom/

ABOUT THIS GAME

Fairly Certain Doom is a VR interactive story built for the Oculus Rift. Look doom in the eye as Marvin the window washing boyfriend, Rachelle the stressed out girlfriend, and as Tim, the coworker friend guy that brings a bit of balance to Marvin’s life.

FEATURES

-Grab stuff
-No locomotion! So not really a feature, more like a misfeature
-There’s no escaping Doom! But go ahead and try

CONTENT

-Chapter 1: Marvin available chapter at launch, 2 additional chapters in development
-Each chapter will range between 5–8 minutes long
-Interactive objects in the scene
-Story based VR experience

FAQ

Oculus Support?

The game currently has support for Oculus. For future adaptations, we’re looking into Vive, Oculus GO and Gear VR.

Is This Game Scary?

Kinda sorta, more like ‘delightfully suspenseful’ or ‘pleasantly jumpy’. This is definitely not a horror type of VR game, those are the worst for your nerves, where you think you’re gonna get murdered around the next turn. No, this is more like the “No freaking way this is happening to me” kind of game, and then you giggle, there’s maybe going to be some giggling.

Locomotion Options?

Nope! While you’ll be able to interact with stuff, we don’t believe in just letting you wander around on your own, that’s way to risky. So imagine you’re glued to the floor and trying to figure out what the hey’s going on using your eyes and hands.

--

--