So a while back (in the dark ages of 2006) I was semi proficient in 3D modelling and used to teach that, and basic animation, using Maya at the local college in Cornwall.
I left teaching in 2007 and as I no longer had access to the educational version of Maya and the commercial licence being an expensive that made my eyes water, I let my 3D skills slip to the wayside.
I’d always kept an eye on Blender over the years but coming from Maya always struggled with the UI and the way it worked. I’d pretty much discounted it until stumbling across the site recently and seeing what was coming in Blender 2.8. I have to say I’m astounded with how far Blender has come and how professional this free and open source software feels. It’s an incredible bit of software that easily compete with the big commercial software products by Autodesk etc.
So I’ve decided to tip my toes back in, build some 3D models, animate them and create so experimental stuff with these creations in a game engine such as Unreal Engine or Unity.