Hello js13k world, once again!

Andrzej Mazur
Aug 7, 2018 · 2 min read

Ok, first of all sorry for messing up with you. I launched the js13kBlog two weeks ago as a Hexo instance on my own server, and now I’m restarting everything on Medium. The js13kGames competition is evolving over the years, I’m doing lots of stuff on my own, so I can make mistakes or change my mind, but everything I do is hopefully for the better.

So, having this out of the way, welcome to the brand new js13kBlog, but this time on Medium. That Hexo build was cool and all, but it’s all about interactions, so I decided to go where the people are. And you seem to be on Medium. I’m not sure if this will work, but at least I’ll try and see what happens.

Your feedback is super valuable, after all the competition was created for YOU, so be sure to let me know your thoughts, ideas, suggestions on improvements etc, thanks!

About the competition itself: I wanted to have a lot of things announced days, if not weeks ago already, but, you know, stuff happen and most of it got delayed because various reasons. Anyway, I’m gonna catch up on all that and publish a few hot posts between now and the start of the competition, on August 13th.

Keep your eyes out on this place!

js13kGames

Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit set to 13 kilobytes. It runs between August 13th and September 13th, online since 2012.

Andrzej Mazur

Written by

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher.

js13kGames

Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit set to 13 kilobytes. It runs between August 13th and September 13th, online since 2012.