js13kGames 2022 has started!

Andrzej Mazur
Published in
3 min readAug 13, 2022


It’s that time of the year again - the eleventh edition of the yearly, online js13kGames competition just started! Build an HTML5 game between now and September 13th within the 13 kilobytes zip size limitation and win cool prizes in the process!

Theme announcement

This year’s theme is… *drum roll*DEATH.

Sounds serious, and your entry can touch on the sensitive side of passing away, the cycle of life, avoiding any violence, or being immortal, but it could be something fun as well: adventures of the Grim Reaper, underworld, zombies, bullet hell - you name it. As long as it has something to do with death you’ll be fine.

Extra categories: WebXR, Web Monetization, and Decentralized

The three extra categories this year are packed with goodies. WebXR category brings Valve Index as the main prize thanks to Construct Arcade, Web Monetization category offers cash prizes for top entries along with free Coil membership plans and tip credits, while Decentralized category encourages to experiment with NEAR Protocol and not one, but two OP Games challenges.


As usual, I’d like to emphasize the fact that the constant support coming from many great companies is crucial for this competition to run. This year, those are: NEAR Protocol, OP Games, Coil, Facebook Gaming, Poki, GitHub, Flux, eBay, Crazy Games, Andersen, Arcadia, and Game7. Appreciate it!


Everyone knows that the real treasure is the friends we make along the way, but some digital licenses, swag or cash can sometimes be almost as good.

In 2022 you can win a VR headset, a frame with a Game Boy, a whole bunch of licenses, games, books, cash and coins, and of course our js13kGames 2022 t-shirts - it all adds up to ~$30k of value again.


A new project this year is js13kBreakouts - a collection of popular libraries/engines/templates used in previous years of the competition. All implement the exact same model game, Breakout, so you can easily compare them to learn which one fits your needs the best.

The first three tools we picked are Kontra, LittleJS, and Goodluck.

Online meetup

In 5 hours from the time the competition started and this blog post was published, at 6 PM CEST (4 PM GMT), we’ll be having a kick-off meetup with authors of js13kBreakouts: Steven Lambert will talk about Kontra, Frank Force about LittleJS, and Staś Małolepszy about Goodluck.

Join us! If everything goes well we might even have a livestream on our YouTube channel.

Share and collaborate

Make sure to share your progress on Twitter using #js13k hashtag regularly to get feedback, and join our Slack if you need more direct communication with other fellow participants to discuss ideas and ask for help with issues you might have.

Good luck and have fun!



Andrzej Mazur

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher.