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Let’s vote!

Andrzej Mazur
Sep 15 · 2 min read

If you stick with the competition long enough, you probably already noticed that it evolves over time, constantly trying to improve. This also applies to voting and selecting winners.

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This year’s approach will be very similar to the one from 2019 (be sure to check it out first if you haven’t) - we will have official results and the winners selected by participants themselves, based on the voting using the “1 on 1 battles”.

The main difference this year is about the categories we have. As you might remember, in 2019 the WebXR entries were judged separately by the experts and were outside the 1vs1 battle voting system. This will also apply to Web Monetization category in 2020, since we have dedicated experts for it as well.

This way the Web Monetization experts will be able to focus on how well the Web Montization API is implemented in a given game, and judge this accordingly. This fixes the issue from last year, where games submitted to the Web Monetization category were ranked based on how good they were in overall results, not how well they implemented the API itself.

To rank Mobile category entries fairly, we will split the voting as well. The overall result will be the same as last year, which will combine all the criteria (Innovation, Fun, Theme, Gameplay, Graphics, Audio, and Controls), but the Mobile entries will be voted separately on how they implement mobile features alone. This fixes the same problem the Web Monetization ranking had - now the mobile-optimized entries will be higher in the results than good desktop games that were also submitted to the Mobile category, but performed really poor on mobile devices.

So, from a participant point of view, you will be able to vote in 1 on 1 battles same as last year, but there will be an extra criterion if you end up with the pair of games where both of them were submitted to the Mobile category. The WebXR and Web Monetization category winners will be selected by the experts, outside the voting app.

We also have a panel of experts, who will focus on giving your entries a solid, constructive feedback, like last time. We aim to provide at least two feedback comments per entry, with more if experts’ time permits.

Voting will last from now till October 4th, with the results (and the feedback from the experts) being published on October 5th.

Visit vote.js13kgames.com and… vote!

js13kGames

Js13kGames is a JavaScript coding competition for HTML5…

Andrzej Mazur

Written by

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher.

js13kGames

Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit set to 13 kilobytes. It runs between August 13th and September 13th, online since 2012.

Andrzej Mazur

Written by

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher.

js13kGames

Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit set to 13 kilobytes. It runs between August 13th and September 13th, online since 2012.

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