Design Domain Execution
Playful Systems Prototyping
Thursday: I designed a tap-input recording system and simple notation in a text file which would allow me to record taps on the piezo and play them back using delays.

This simple notation stored a time stamp of the piezo tap and the sample it would trigger.
This would have been useful in executing my “Life Music” idea, but with only 1 week left, setting up a wireless network with multiple nodes would have been out of scope, because I wasn’t sure how I would be able to get multiple nodes to write to the same file without setting up a server, and transmitting audio with radio (technology I’m using) wouldn’t have been possible. So I decided to table this idea until later, focusing on a more simple network with only 2 nodes, a sender and receiver.
Friday: I was able to get setup with the help of Jen with two wireless boards. With these two boards, I can now explore the ways that a 1–1 wireless connection can be interesting. One board acting as “input” the other acting as “output” in a way that can be clearly illustrated by their simplicity and modularity as a two part (playful) system.
My next step is to think of an interesting 1–1 interaction that I can create for the exhibition on Friday. I’ve been trying to document and ask others about delightful interactions that are encountered in daily life such as:
It’s also important to consider how tactile experiences and sound contribute to a “delightful” interaction, such as the bathroom door above. Or the interactions shown here by Andrew Herzog:
http://andrewherzog.com/ergonomics.html
In terms of the presentation of the electronics, I’m interested in two approaches:
- expose the complexity of the circuitry and make it beautiful:
2. conceal the complexity and make it an object that doesn’t seem electronic.
I’m also interested in how these two parts of the piece could be displayed in a space, since you usually don’t see two disjointed parts of the same piece in an exhibition.

This weekend I will try to figure out:
What is a simple 1–1 delightful interaction that I can create using two wireless boards, 1 act as input, and 1 acting as output?
input (board 1)-> data -> output (board 2)
My plan is to come up with 25 interesting interactions and be ready to execute on this idea on Monday.

