Design Domain Research
Assorted links & incoherent ideas
below i’ve listed a bunch of random ideas and topics i explored to start my ideating for design domain. my plan now is to start to converge upon a couple of ideas I want to explore more deeply. i’ve begun to do that with my numbered list. i may be able to use some of these areas for future projects as well. my idea is narrow it down to 3 ideas, then decide on a design framework and approach with which to explore my idea or problem area.
DIVERGE:
sWhen approaching ideation for this design domain, this illustration explains my approach:

I started my research by diverging and looking at any thing I’ve found interesting while in Glasgow as well as topics I’ve found interesting before coming here that I could approach in this work regarding transformation.
currently reading: design for the real world, an introduction to zen buddhism, designing design
re-reading readings from introduction to design thinking
flow by cozily maisljkasdl;fjkl;
http://www.media.mit.edu/research/groups/playful-systems
also interested in other MIT Media Lab Groups
how to create delightful and playful objects?
cataloguing delightful interactions *~*~*~
cataloguing interactions that have been diminished due to technology rather than enhanced *~*~*~
how to communicate zen through objects rather than writing?
wabi-sabi
interface zen — from chapter practical zen and chapter illogical zen and chapter satori
psychology:
** include excerpts **
impermanence of things on the internet // cataloguing and saving things (bookmark organizer)
how to document experience?
interaction provocations using bi-manual inputs
strange instruments using various modes of input to form a performance
deciding on design methodology
exercises:
rube-goldberg web page / riso project / print
simple serial connections
simple playful interconnected objects
best line ever — processing
milk cartons
song written using design thinking methodology — user testing, research, etc.
perhaps some of these ideas that go un-used can be explored further in the OOP brief or the typography brief (kinect typing with body language)
can feminism be introduced?
- playful systems
- https://www.kickstarter.com/projects/line-us/line-us-the-little-robot-drawing-arm?ref=thanks_share
- I like the visual vocabulary of objects line line-us as well as this and other sculptures such as these:






- https://img0.etsystatic.com/042/1/5389363/il_570xN.632010554_mnq9.jpg
- https://www.media.mit.edu/projects/radio_o/people/
- WindSensor

- time well spent / IXDA brief : relationship to technology
- https://issuu.com/cottage_industries/docs/hauber_thesis_ee19f90cc594c3
- decision making / behavioral economics / cognitive science?
- http://sdc.ixda.org/brief/
- https://www.bloomberg.com/news/articles/2016-07-15/the-anti-cellphone-tech-used-by-dave-chappelle-louis-c-k-and-guns-n-roses
- does technology obstruct flow?
- zen objects — objects that can teach?








- https://en.wikipedia.org/wiki/Wabi-sabi
- strange instruments — kinect back and forth instrument — Steve Reich
- https://www.youtube.com/watch?v=fU6qDeJPT-w
- video of performer @ blanton museum
- clapping by steve reich performed with a machine like one @ blanton
- could use minim tuned specifically to an instrument with a unique frequency range
- testing interactions — 5 way to complete the same task HCI / fits law / COURSERA
- http://www.billbuxton.com/input11.2H.pdf
- https://en.wikipedia.org/wiki/Fitts's_law
- https://en.wikipedia.org/wiki/Cortical_homunculus
- https://www.coursera.org/learn/interaction-techniques/lecture/prPYq/modeling-human-input
- leap motion / kinect / projection mapping
- anti-usability — take what you’ve learned in HCI to make an un-usable experience? or a MEGA-useable ugly experience? (lol just go to http://www.jnd.org)
what would the design thinking approach be to writing an album?
RE-ACT: the design of very specific solutions
CW&T:
We design and manufacture products that last for multiple generations. In our quest to fulfill our goals, we tend to favor minimal aesthetics, intuitive interfaces and over-engineered construction.
We design for one. We firmly believe the most passionate and thoughtful designs are designed for an individual. If it’s super fine-tuned for one person, it’ll be unconventional, desirable and super-practical (at least for one person). We hope there are others out there that will also appreciate the weird things we make.
“we want to design great things that we really want to see in the world”
“ we just get done what we can get done and we just do our best on a day to day basis”
“when you can tell how something was made by looking at the object.. i think that’s really important”
“i want to make things for the world that our kid is going to be part of”
“this feeling that you don’t have enough time is artificial and we put it on ourselves”
capturing a moment:
designing a mic stand to attach to a camera mount — designing a pop filter
research
prototyping
user testing
??
to-do:
figure out a design methodology:
what have you used?
ibm design thinking
frog design thinking
google sprint (find video from Sam)
DFA design thinking
DIH?
TWS Project
Research Groups of Interest:
HCI Groups
MIT MEDIA LAB
create an MVP for each idea?
starting now i’ll write in more coherent sentences:
i’ve listed a bunch of random ideas and topics i’ve explored for the past three days above this. my plan now is to start to converge upon a couple of ideas I want to explore more deeply. i’ve begun to do that with my numbered list. i may be able to use some of these areas for future projects as well. my idea is narrow it down to 3 ideas, then decide on a design framework and approach with which to explore my idea or problem area.
i would like to have 3 prototypes by next week? or small MVP/Proof of concept sketches that will allow me to experiment with some of the technologies i’m curious about.
early prototyping for three ideas
CONVERGE:
?????

