The Engine License

Joseph Bryn Wilson
Apr 14, 2019 · 1 min read

If you haven’t already seen it, Valve News Network uploaded a fantastic video covering Boreal Alyph, complete with some exciting new information. (Watch it here!) Some of you may be surprised to learn that Keep Away From Fire, our team, has received a Source Engine License from Valve.

This means that we now have access to the Source Engine’s source code, and will be able to implement a whole host of graphical, and mechanical changes to Boreal Alyph. Not only will we now be able to better implement our current new features such as Physically Based Rendering (PBR), and Subsurface Scattering (SSS), but we’ll be able to introduce a whole host of new changes to the engine. Including, but not limited to, brand new AI improvements, deferred lighting, SSR, FMOD support, and much much more.

On top of this, we’re pleased to announce a new tool; We’re taking the Hammer level editor and working to update it heavily. Blacksmith, as we’ve dubbed it, will include numerous bug fixes, real-time lighting, various quality of life improvements, and be re-themed with a sleek, dark colour scheme.

We’ll have more to share about our branch of Source, as well as Blacksmith, soon. In the meantime…

— Keep Away From Fire

Keep Away From Fire

Keep Away From Fire is a team of 50+ artists, programmers…

Keep Away From Fire

Keep Away From Fire is a team of 50+ artists, programmers, writers, level designers, voice actors, and more striving to accurately recreate Marc Laidlaw's Epistle 3 story in the Source Engine through a project named Boreal Alyph.

Joseph Bryn Wilson

Written by

Writer and musician working on Boreal Alyph.

Keep Away From Fire

Keep Away From Fire is a team of 50+ artists, programmers, writers, level designers, voice actors, and more striving to accurately recreate Marc Laidlaw's Epistle 3 story in the Source Engine through a project named Boreal Alyph.

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