Walkthrough of Probably Dice

Ken Lai
Ideas Switching
Published in
13 min readJan 13, 2018

题目需求

题目的原意可以总结为:求N个M面骰子(骰子点数为1-M)掷出X点数的概率。

其中,N,M,X依次为我们需要编写的函数的三个参数。返回值是0~1的一个数字,需要4舍5入保留四位小数。

这是题目的原始代码:

In []:

def probability(dice_number, sides, target):
return 0.0
if __name__ == '__main__':
#These are only used for self-checking and are not necessary for auto-testing
def almost_equal(checked, correct, significant_digits=4):
precision = 0.1 ** significant_digits
return correct - precision < checked < correct + precision

assert(almost_equal(probability(2, 6, 3), 0.0556)), "Basic example"
assert(almost_equal(probability(2, 6, 4), 0.0833)), "More points"
assert(almost_equal(probability(2, 6, 7), 0.1667)), "Maximum for two 6-sided dice"
assert(almost_equal(probability(2, 3, 5), 0.2222)), "Small dice"
assert(almost_equal(probability(2, 3, 7), 0.0000)), "Never!"
assert(almost_equal(probability(3, 6, 7), 0.0694)), "Three dice"
assert(almost_equal(probability(10, 10, 50), 0.0375)), "Many dice, many sides"

思路

其实从这个问题来看,我们有一个很直观的思路就是组合出所有的可能,然后筛选出符合要求的组合,然后进行计数即可。有了符合要求的组合数量,除以总的组合数即可得到答案。

我们先把问题分开来看,然后再将各个碎片组合起来。

产生dice_number个,数字是1~sides的list:

In []:

[range(1, sides + 1)] * dice_number

我们测试一下,两个6面骰子:

In [4]:

[range(1, 6 + 1)] * 2

Out[4]:

[[1, 2, 3, 4, 5, 6], [1, 2, 3, 4, 5, 6]]

我们现在来试着得出所有的组合。

不过需要注意的是,这里可不能用permutations来实现。原因是:

  • 我们生成的是包含两个子list的list。也就是说,里面只包含两个元素;

In [7]:

import itertools
[i for i in itertools.permutations([range(1, 6 + 1)] * 2)]

Out[7]:

[([1, 2, 3, 4, 5, 6], [1, 2, 3, 4, 5, 6]),
([1, 2, 3, 4, 5, 6], [1, 2, 3, 4, 5, 6])]
  • 既是我们将列表做成一个包含12个元素的list,permutation会导致每个合理的组合出现两次。因为permutations并不区分两个dice,所以我们希望只得到(第一个骰子点数,第二个骰子点数)的情况,在permutations会出现(第二个骰子点数,第一个骰子点数)的情况。(千万不要直接运行,一共是12!个排列!)

In []:

[i for i in itertools.permutations(range(1, 6 + 1) * 2)]

其实我们两个创建两个子list包含相同的元素,是为了模拟第一个骰子点数和第二个点数,正确的做法是

In [5]:

[i for i in itertools.product(*([range(1, 6 + 1)] * 2))]

Out[5]:

[(1, 1),
(1, 2),
(1, 3),
(1, 4),
(1, 5),
(1, 6),
(2, 1),
(2, 2),
(2, 3),
(2, 4),
(2, 5),
(2, 6),
(3, 1),
(3, 2),
(3, 3),
(3, 4),
(3, 5),
(3, 6),
(4, 1),
(4, 2),
(4, 3),
(4, 4),
(4, 5),
(4, 6),
(5, 1),
(5, 2),
(5, 3),
(5, 4),
(5, 5),
(5, 6),
(6, 1),
(6, 2),
(6, 3),
(6, 4),
(6, 5),
(6, 6)]

到此我们算是解决了一个直观上最重要的问题 — — 如何得出两个骰子的组合。剩下的就是把每个组合求和看看是不是我们需要的点数。这样我们得到了第一个版本的解答:

In [18]:

from itertools import product
def probability(dice_number, sides, target):
combinations = [i
for i in product(*([range(1, sides + 1)] * dice_number))
if sum(i) == target]
return round(len(combinations) / (sides ** dice_number), 4)

我们来测试以下结果:

In [19]:

from __future__ import division
def almost_equal(checked, correct, significant_digits=4):
precision = 0.1 ** significant_digits
return correct - precision < checked < correct + precision

%time assert(almost_equal(probability(2, 6, 3), 0.0556)), "Basic example"
%time assert(almost_equal(probability(2, 6, 4), 0.0833)), "More points"
%time assert(almost_equal(probability(2, 6, 7), 0.1667)), "Maximum for two 6-sided dice"
%time assert(almost_equal(probability(2, 3, 5), 0.2222)), "Small dice"
%time assert(almost_equal(probability(2, 3, 7), 0.0000)), "Never!"
%time assert(almost_equal(probability(3, 6, 7), 0.0694)), "Three dice"
CPU times: user 45 µs, sys: 1 µs, total: 46 µs
Wall time: 52 µs
CPU times: user 45 µs, sys: 1 µs, total: 46 µs
Wall time: 51 µs
CPU times: user 44 µs, sys: 1 µs, total: 45 µs
Wall time: 49.8 µs
CPU times: user 32 µs, sys: 1 µs, total: 33 µs
Wall time: 38.9 µs
CPU times: user 21 µs, sys: 1e+03 ns, total: 22 µs
Wall time: 26 µs
CPU times: user 97 µs, sys: 1e+03 ns, total: 98 µs
Wall time: 103 µs

看来都动过了,而且用时都很短。不过不知道你有没有注意到,我少了最后一个测试。原因是什么呢?

现在的这种方法,总共需要测试 sides**dice_number 这么多次。最后一个测试就将有10**10=100亿!所以最后一项测试可以预计到将话费大量的时间。具体我就不测试了。我们需要的是另外一种更优化的算法。

思路v2

既然我们主要话费时间的地方在遍历所有的组合情况,那么我们就在这上面进行优化。

以第一个测试为例 — — 两个6面骰子,目标点数为3。稍微思考一下就会发现,组合的方法是(1, 2)和(2, 1)。如果目标点数是4,那么合理的组合是(1, 3),(2, 2),(3, 1)。到这里,我们是不是嗅到了一些优化的可能呢?:)当然是可以的!因为加法中各个数是没有顺序要求的,如果可以打乱骰子的顺序,得出的点数组合是有重复情况的。我们就可以先求出数字的组合,再来求出每种组合可能的排列数即可。

由于是需要求出各个骰子的点数组合情况,所以点数是可以重复的。这时我们直接用combinations_with_replacement这个函数就可以了。而且可以粗略的计算出,这种时候需要遍历的数量就极具减少到了 C(sides+dice_number-1, dice_number)。

当求出这些组合方式之后,我们需要判断一共有多少种唯一的排列方式 — — 比如(1, 3)可以变成(3, 1);但(2, 2)就没有其他唯一的排列方式了。

起始这也比较简单,详细的信息见 这里

In [24]:

from math import factorial
from itertools import combinations_with_replacement, groupby
def probability(dice_number, sides, target):
counter = 0
for i in combinations_with_replacement(range(1, sides + 1), dice_number):
if sum(i) == target:
itemCount = [len([k for k in j]) for _, j in groupby(i)]
counter += factorial(len(i)) / reduce(lambda x, y: x * y,
map(factorial, itemCount))
return round(counter / (sides ** dice_number), 4)

我们还是测试一下:

In [25]:

%time assert(almost_equal(probability(2, 6, 3), 0.0556)), "Basic example"
%time assert(almost_equal(probability(2, 6, 4), 0.0833)), "More points"
%time assert(almost_equal(probability(2, 6, 7), 0.1667)), "Maximum for two 6-sided dice"
%time assert(almost_equal(probability(2, 3, 5), 0.2222)), "Small dice"
%time assert(almost_equal(probability(2, 3, 7), 0.0000)), "Never!"
%time assert(almost_equal(probability(3, 6, 7), 0.0694)), "Three dice"
%time assert(almost_equal(probability(10, 10, 50), 0.0375)), "Many dice, many sides"
CPU times: user 66 µs, sys: 12 µs, total: 78 µs
Wall time: 83.9 µs
CPU times: user 52 µs, sys: 1 µs, total: 53 µs
Wall time: 57.9 µs
CPU times: user 56 µs, sys: 0 ns, total: 56 µs
Wall time: 62 µs
CPU times: user 31 µs, sys: 1e+03 ns, total: 32 µs
Wall time: 301 µs
CPU times: user 19 µs, sys: 1 µs, total: 20 µs
Wall time: 23.8 µs
CPU times: user 83 µs, sys: 1e+03 ns, total: 84 µs
Wall time: 88 µs
CPU times: user 74.7 ms, sys: 8.61 ms, total: 83.3 ms
Wall time: 98.5 ms

我们把所有的碎片稍微整理一下就得到了完整的解答:(checkio不支持import future,所以我们要去掉这个,然后修改一下除法)

In [26]:

from math import factorial
from itertools import combinations_with_replacement, groupby
def probability(dice_number, sides, target):
counter = 0
for i in combinations_with_replacement(range(1, sides + 1), dice_number):
if sum(i) == target:
itemCount = [len([k for k in j]) for _, j in groupby(i)]
counter += factorial(len(i)) * 1.0 / reduce(lambda x, y: x * y,
map(factorial,
itemCount))
return round(counter * 1.0 / (sides ** dice_number), 4)
if __name__ == '__main__':
# These are only used for self-checking and are not necessary for
# auto-testing
def almost_equal(checked, correct, significant_digits=4):
precision = 0.1 ** significant_digits
return correct - precision < checked < correct + precision
assert(almost_equal(probability(2, 6, 3), 0.0556)), "Basic example"
assert(almost_equal(probability(2, 6, 4), 0.0833)), "More points"
assert(almost_equal(probability(2, 6, 7), 0.1667)
), "Maximum for two 6-sided dice"
assert(almost_equal(probability(2, 3, 5), 0.2222)), "Small dice"
assert(almost_equal(probability(2, 3, 7), 0.0000)), "Never!"
assert(almost_equal(probability(3, 6, 7), 0.0694)), "Three dice"
assert(almost_equal(probability(10, 10, 50), 0.0375)
), "Many dice, many sides"

PS: 题目的链接:http://www.checkio.org/mission/probably-dice/

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