How do you describe game design to people who don’t know what it is — say, when explaining your job at parties?

Esposito, Stone, Russ, Dube, and Hunicke
Dabbous, Dawkins, Flesser, Pettit, and O’Reilly
Samyn (with partner Auriea Harvey), Beck, and Iwanicki
Wilson, Tholen, and Freeman

What are the best 30 seconds of game design ever?

from “Jotun” (Dubé)
from “Mountain” (O’Reilly)
from “SUPERHOT” (Iwanicki)

Do you think of game design as similar to other forms of design (industrial, graphic, etc.)?

from “Gardenarium” (Dawkins)

What’s the biggest thing players just don’t understand about game mechanics?

from “How Do You Do It?” (Freeman)

Deep down in your heart of hearts, which are you more partial to: simplicity or complexity?

from “Dropsy” (Tholen)

Should you design for yourself, or should you design for your audience?

Stone’s “Fairweather Fortunes”

Who do you consider at the top of your field, and why?

from “Journey” (Hunicke)

What are the essential tools of your trade?

from “Jenny LeClue” (Russ)

How does the hardware or platform you’re designing for change your design? Does your work conform to its container, or do you find the right container for your work?

Wilson’s “Johann Sebastian Joust”
from “Drift Stage” (Pettit)

What’s the most important game mechanic of the past 10 years?

from “Sunset” (Samyn and Harvey)

How does your office or workplace change your work?

from “Skipping Stones” (Dabbous)

What non-game art influences you the most?

from “Year Walk” (Flesser)

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