Preparing Scenario — Unity Game 1
Super Tucano Attacker Game — Episode #01
Step#01- Go to cgtrader.com and download a free model for our ST :
Thanks to pjedvaj :)
Step#02-Open your Unity App; Create a Directory SuperTucano_v1 and locate it in Unity\SuperTucanoAttacker; Hit Create project;
Step#03-Now, prepare your layout window:
Step#04-Go to (1) Menu > File > (2) Save Scene As…Scene_01;
Step#05-CAM setup: Select Main Camera in Hierarchy view, Set in Inspector:
Transform (2)
Position : x=0; y=500; z=25
Rotation : x=90; y=0; z=0
Projection (3)
Field of View = 9
Cliping Planes (4)
Near=10
Far=3700
Step#06-Go to Project view, create a Model folder; Copy all files from pjedvaj’s work downloaded in Step#01;
Step#07-Drag n’ Drop (1) EMB_314 inside Scene and (2) Reset it;
Step#08-Now head over to Space Shutter Tutorial page (which where I get inspired) and click Add My Assets then hit Open in Unity (you must be logged in:);
Step#09-Inside (1) Asset Store view, click (2) Import, hit (3) None, now (4) select Audio, (4) Materials, Engine_Player Prefab, and Textures assets and finally hit (6) Import;
Step#10-Transfer Project tab, now inside Prefabs drag n’ drop engines_player Visual Effect right into Emb_314 > Exhaust node; this will be the visual effect of the working super Tucano engine; use one for each side. cool!
Step#11-Run the game and locate it like this;
Step#12-Let’s create a (1) spawn missile points right (2) inside Tank, TankL and TankR nodes, Go to Hierarchy > Create Empty Child and (3) rename each GameObject as ShootSpawn_Tank, ShootSpawn_TankL and ShootSpawn_TankL; (4) Locate it in the rear point; here is my configs:
Tank
X=0; y=.6 ; z=0
TankL
X=-2.37; y=.6 ; z=0
TankR
X=2.37; y=.6 ; z=o
Step#13-Now go to Unity Thunder Bolt page and hit Open In Unity;
Step#14-Go to Hierarchy > Create Empty, name it (1) DrugDealer, Reset it, Drag n’ Drop a (2) Model and finally choose a (3) Texture at your taste;
Step#15-Now let’s create a scenario of the AmazonForest0; Create an Empty GameObject and rename it to Scenario, inside create a 3D Object>QUAD and set its configuration like below:
Quad
Position :
x=19; y=-38; z=-1067
Rotation :
x=90; y=0;z=-90
Scale :
x=300; y=200; z=1
Step#16-Repeat the previous process, rename quad as AmazonForest1 and config it like:
Quad
Position :
x=19; y=-38; z=-763
Rotation :
x=90; y=0;z=0
Scale :
x=200; y=300; z=1
Step#17-Repeat again the same process, rename quad as AmazonForest2 and config it likes:
Quad
Position :
x=64; y=-37; z=-517
Rotation :
x=90; y=0;z=0
Scale :
x=300; y=200; z=1
Step#18-Repeat the process, rename quad as AmazonForest3 and config it like:
Quad
Position :
x=.8; y=-37; z=-273
Rotation :
x=90; y=0;z=90
Scale :
x=300; y=200; z=1
Step#19-Repeat the process, rename quad as AmazonForest4 and config it like:
Quad
Position :
x=6.8; y=-37; z=-23
Rotation :
x=90; y=0;z=90
Scale :
x=300; y=200; z=1
Step#20-We are almost there! Download from my Google Driver these images (shown in the pic) or select one you like; Create inside Assets, Images folder, and load all image to Unity;
Step#21-and finally distro all the image like below:
Step#22-Lets create a Box Collider, responsible for clearing objects off the screen; Create an Empty Object, rename to Boundary, create a Tag: Boundary, and configure its border like below:
Position :
x=0; y=4.7;z=0
Scale :
x=60; y=48; z=165
Step#23-Go to Create > UI > EventSystem and save everything;
Step#24-Here is the final image; in the next post, we will make a lighting system improvement.
Bye for now! Thanks!
Download Images/Scripts from MyGoogleDrive now!
Index:
Post # 00 — EMBRAER Super Tucano VS A-10 Thunderbolt II
Post # 01 — Preparing Scenario — Unity Game 1
Post # 02 — Lighting System & More — Unity Game 2
Post # 03 — Running Everything — Unity Game 3
References & Credits
Unity version 2017.3.1f1