Designing for attention
While reading this you might have push notifications flashing, cookie policies popping up, and see recommended articles appear. We have different stimuli fighting for our attention and we have a limited capacity.
Attention is a cognitive function we use all the time. It helps us focus and complete tasks amongst all the stimuli around. We pay attention to finding the information we need to achieve our goals.
Designers can guide people’s attention by showing and highlighting relevant information at the right time. In this post, I will provide suggestions to grab people’s attention.
Visual popout
As soon as people gaze at your interface they’re looking to get their goal completed. You should highlight important landmarks, such as headings, links and buttons, through shape, size, orientation, motion, weight, position, colour or contrast. Doing this will guide people to the landmarks as they will stand out on the interface.
Information presentation
Present information well by having a clear hierarchy. Avoid presenting a wall of text because people will get overwhelmed. You can also use clear headings, bullet points, good formatting, grouping and alignment. People will be able to filter out information that matters to them better. No one reads when they need a task completed. People tend to scan pages.
Avoid disorientating error messages
Do not shift people's attention by presenting static alerts and error messages that are nowhere near the error. Sometimes you will see error messages that appear at the top of a page instead of near the error. This moves people away from completing the task.
Understand your user’s goals
Work with your design researchers, service designers, product owners and managers and see what your user’s goals are. Create an experience map showing people’s goals, and then design to help them.
Remove useless components
Consider removing ‘noise’ that doesn’t solve any problems. Sometimes removing is design. You can do a scavenger hunt task to find out how people go through your product and probe what people used in their journey. You may even find out that you might not have the signals needed by your end-users! As Xinyi Chen says:
‘In an ideal world (from an HCI perspective, at least), we should remove any content or UI elements that are not relevant for any of the tasks supported’ (Chen, 2018).
Learn scanning patterns
Through eye-tracking research The Nielson Norman Group have identified patterns in which people scan information. It’s worth seeing the different types of patterns and designing your UI to conform to those findings if you see fit, or you can research this yourself.
Want to learn more? Further reading
I found these books useful when learning about attention and its implications on product design:
- Design for How People Think by John Whalen
- Interaction Design by Helen Sharp, Yvone Rogers and Jennifer Preece
- Bottlenecks: Aligning UX Design with User Psychology by David C. Evans
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