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Learning Klaytn — Klaytn Governance Council, Part 2: “For the Gamers”

Dear Klaytneers, the time has come to continue our overview of the Klaytn Governance Council members. As we’ve already explained in the Learning Klaytn — Klaytn Governance Council, Part 1, due to a large number of Governance Council members, we thought it best to split them up in groups.

The Council members we’ll be looking at today all have one thing in common - they are involved in the development, creation or distribution of video games. Judging from the experiences we’ve had with SkyPeople and their Klaytn BApp game, FiveStars, there are a lot of gamers in our community, so we’re sure they’ll enjoy this installment of Learning Klaytn — Klaytn Governance Council series!

Yes, yes, we’ve already shown you this picture in Part 1, but if you’ve already seen it, it's worth repeating, and if you decided to hop into this series at Part 2, you’re in luck!

In either case, the picture above represents the current members of the Klaytn Governance Council, the multinational companies that operate the Klaytn consensus node network, charged with maintaining the security of its blockchain network.

Their reported combined worth was estimated at more than $59 billion and each is a key player in their respective field.

The gaming market is one of the fastest-growing markets in the world, with estimates before the COVID-19 pandemic suggesting it could be worth as much as USD180.1bn by the year 2021. Its also one of the few markets that somewhat benefited from the pandemic, with millions of people across the globe opting to stay at home.

As the gaming scene evolves, online and mobile games gain popularity, while in-game transactions, collectibles and other aspects of the gameplay demand a parallel evolution of infrastructure solutions and blockchain technology could be one of the main sources of these solutions. This could also be the reason these companies decided to join the Governance Council - ensuring the Klaytn Blockchain is developed as a tailored solution, suited to the needs of the gaming industry. Let’s take a closer look at them, shall we?

cocone

Starting off our list is the game developer and publisher headquartered in Tokyo, Japan but targeting a global gaming audience — cocone. They’ve been founded in 2008 and are still a private company.

Their focus is on mobile games with social media elements involved, with the most popular one being Pocket Colony, a game in which players take control of an avatar to cook, explore a virtual world, chat with friends, and can even become interior designers. Pocket Colony alone numbers more than 1,000,000 installs on Google Play store, with their mobile game library having more than 6,000,000 installs on Google Play so far. While cocone hasn’t implemented blockchain technology into any of its games so far, its seat on the council will surely provide them with some interesting insights into the benefits blockchain could potentially bring to mobile gaming.

WeMade

This South Korean game developer (formerly known as WeMade Entertainment), founded in 2000, is the best known for its Legend of Mir MMORPG game series.

The first installment in the series has at one point managed to attract more than 120 million users across Asia while generating USD65M of monthly revenue. Its sequel, Legend of Mir 2, managed to remain popular for more than a decade since its launch in 2001, with one of its key markets being China, where it managed to generate more than USD20M in monthly revenue.

The company wasn’t idle and has since launched several mobile RPG games, as well announced work on a new installment in the Mir series. WeMade is a publicly-traded company with a current market capitalization of more than USD420M.

NEOPLY

This one is a bit of an odd fit, as those of you familiar with NEOPLY will know they aren’t a gaming company but a Seoul-based startup accelerator. However, NEOPLY was founded in 2008 as the investment arm of Neowiz, one of the major gaming companies in South Korea, and specializes in blockchain and cryptocurrency investments. In our opinion, this qualifies it to be listed and briefly mentioned on this list as well. Since its inception, NEOPLY has invested in more than 40 startups, which you can check out in their portfolio.

gumi

Jumping back to Tokyo, Japan, we have gumi, Inc. - another mobile entertainment content development and publishing company. Founded in 2007, gumi is publicly traded and currently holds a market capitalization of around USD240M.

While primarily focused on Japan, the company has managed to turn their mobile RPG games Brave Frontier and Brave Frontier 2 into a global success, with more than 35M active users for Brave Frontier 2 reported by the company. Their extensive game library doesn’t end there however, as they publish the popular Final Fantasy Brave Exivus as well as other games.

Pearl Abyss

Pearl Abyss is a game development studio based in Anyang, South Korea. Founded in 2010, the company is publicly traded and has a current market capitalization of around USD2.2bn. Their game library holds several hit titles, such as Plan 8, Shadow Arena, Crimson Desert and Black Desert Mobile.

Black Desert, a free-to-play open-world action MMORPG, is their most popular one, with more than 5 million downloads on Google Play alone and more than 17 million active users world-wide. The game was first launched on PC in 2014 and moved on to become cross-platform in 2018. Even though they’ve had no prior engagements with blockchain technology, we believe this showcases their ability and willingness to embrace and utilize new trends, which their seat on the Governance Council underlines even more.

Netmarble

Founded in 2010, this is the largest mobile-gaming company, with a current market capitalization of USD6.5bn. The company started out developing its own games, including Seven Knights, Raven (Evilbane in the U.S.) and Everybody’s Marble. In 2015, the company began licensing Disney content in order to create Marvel: Future Fight, Disney Magical Dice (2016), and Star Wars: Force Arena, but has since moved away from the Disney franchises, shutting down support for two of the games, with Marvel: Future Fight remaining.

This proved to be a good choice, as the popularity of the Marvel universe saw the game hit more than 50M downloads on Google Play alone. In fact, if you check Netmarble’s Google Play site, you’re gonna have a hard time finding a game whose downloads haven’t been in the millions. The amazing outreach of this company will surely contribute to the Klaytn Ecosystem in the future and the implications of possible integration of blockchain technology in one of their future games are astounding, to say the least.

However, it is time to round up this take on the Klaytn Governance Council. We hope you’ve enjoyed it and had a chance to get to know the amazing companies that govern Klaytn a bit more or even go exploring them in detail yourself. Until the next installment in the Learning Klaytn — Klaytn Governance Council, stay safe and GO KLAY!

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Bobby BLocker

Bobby BLocker

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Blockchain technology enthusiast, Senior Editor and Marketing Manager for t.me/DeFiRaccoons