Creating Convincing App Prototypes
Thoughts on Prototyping
As a designer and programmer I want to:
not just build the product right but also build the right product.
To do that I create prototypes and test them with my users. Unconvincing prototypes can distract the users with the risk of skewing the feedback I get. But 🕰 = 💰 and creating convincing prototypes used to take a lot of time. With the upcoming features of Craft this isn’t the case any more which is why I am really excited about it.
I don’t know the exact features planed but I’d like to highlight a few currently available:
- Simple shortcut + drag’n’drop interface.
- Works within you Sketch design file (no extra file required).
- No coding.
- Access to native iOS stuff such as e.g. segues, camera, keyboards and email.
- Changes you make are live-synced to your prototype.
- Your prototypes are stored inside InVision Viewer for “offline” testing.
In short: Craft enables you to create a prototype in minutes that your test users will think is a real app.
It is still in private beta and you can 📝 on silverflows.com. It crashes every now and then when creating a prototype but the actual prototype — the user facing part — seems production ready.