Play then build: a learning design pattern
Nov 2 · 9 min read
Decades ago, in 1997, IBM supercomputer Deep Blue managed to edge out chess world champion Garry Kasparov in a tournament that has gone down in history. These days, garden variety chess programs — able to run on a typical smart phone — can beat even the strongest human players.
And yet computers are only now getting to the point of being somewhat adequate at detecting whether or not a photo has a cat in it.



