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Building a Video Game in One Week With Godot
Learning the Godot Engine by building a full-featured video game
When I was in high school (in 2007), I built my first video game. It was a multiplayer persistent online browser game based on the TV show Prison Break 👮 (it is still online for demo purposes, and I left the ugly code open source). Since then I didn’t build anything like a video game, and I was always wondering how hard it could be to build one. That is why I included game development in the Learning Lab challenge, a series of learning challenges that I take myself every 1 to 3 months.
The problem with software engineering, and development, is that for every problem there are hundreds or thousands of solutions. In the more narrowed case of game development, there are a few toolkits, called game engines, to build them. Just type “game engine” on google and you will see 😬.
Each of these game engines uses different programming languages and have their own specificities: 2D Games, 3D Games, Games for the web browser, Games for mobile, Game for consoles,…