LessonLoop
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LessonLoop

SEEDS + Kahoot = A Recipe for Student Engagement Success

Source: Kahoot

As an intern for EdTechLive, I recently reviewed and summarized data from several Student Educational Engagement Diagnostic Surveys (SEEDS) given in English, health, and math classes. Based on the results, I noticed similarities between the teaching practices current high school students find most engaging, and the strategies that have been the most effective for me as a student in different academic subjects.

Prior to high school, I was never asked for feedback on my learning experience. As a high school student and current college student at Cornell, I have only been given the opportunity to evaluate my learning experience at the end of a course. I would appreciate being able to give feedback and see changes in teaching methods while taking the course. I believe this would have greatly improved my past and current learning experiences and ability to retain course material. For instance, before major tests in my high school biology class, our teacher would create a Kahoot game for our class to test our knowledge of the chapter material. These games were extremely effective in reviewing course material. I wish I could have told my teacher that playing these games more often, specifically after we reviewed each chapter of the course, would have helped me immediately recognize which subject areas I was lacking in understanding.

The results of the recent SEEDS surveys reflect my past sentiment as well. Students are more engaged if educational games are incorporated into the curriculum. The students’ feedback strongly voiced that Kahoot games are extremely effective and engaging for reviewing course material.

Even with online learning, teachers can still incorporate virtual games like Kahoot into their classes to maximize student engagement. Online lectures tend to be less engaging than in-person classes. Games are a great way to increase excitement for students. Students can even create their own Kahoots. This is arguably even more engaging than simply playing Kahoots made by a teacher. Creating different test-like questions requires a deeper understanding of the course content and pushes students to think about possible questions that teachers may put on tests.

To create a Kahoot, students simply need to:

  1. Create a free Kahoot account at https://kahoot.com/ and select the “student” option
  2. Login to their account, click on the “Create” button, and choose the “Quiz” option
  3. Title their game, provide a short description, identify their audience, and click the “OK, Go” button to start building questions for their game
  4. Follow the prompts and add any supplementary images to their questions
  5. Click the “Save” button when they’re done completing their Kahoot game

It is extremely important for educators to recognize students’ voices, especially given this time of online learning when students may feel even more voiceless and detached from their learning experiences. Kahoot can enhance the online learning environment while encouraging students to take ownership of their learning by creating their own quizzes.

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