36. 7-Day Story Challenge: Writing A Game

Sometimes you gotta sprint. You gotta thrash. You gotta sweat like a nun on a nude beach.

Last year I did a load of these 7-day story challenges. I challenged myself to write and publish a short story, make and release a short film, write a 90-page screenplay.

With each challenge, I pushed my comfort zone, went binary, and more times than not, ended up with something I’m super proud of.

There’s something about the finite burst of time that pushes you to overlook your comfort zone. To get you out of your mind and into the work. It stretches you like the stressed-white edges of an elastic band. Sure you find yourself a little saggy afterward. A little tired. Zapped. Wrung out.

But the end result always justified the pain.

So far this year I haven’t done a single 7-day challenge. I’ve been too busy focusing on my longer projects. My novels and whatnot. And the 7-day framework hasn’t fit into what I’ve been trying to do.

But the stars have aligned.

  1. I have a spare week coming up with a clear(ish) schedule.
  2. I’ve been working on a game concept with a friend (James) and the project is at the point where it’s up to me to move it forward.

So now the project needs a good thrashing to push it over the edge.

Challenge accepted.

So this weekend I’m going to go to the London Super Comic-Con. I’m going to spend some quality time with my fiancée. I’m going to fill up the creative well. And I’m going to get myself ready for the first 7-day story challenge of the year.


Simple enough.

Just to note. I’m doing the writing part. I ain’t a coder.

The plan is to push the project forward enough to pass over to James soe he can look at how to take it from script to playable game.

I’m sure he’ll have to pass it back to me several times to re-work the script in the future, but by the end of the 7 days, I want him to have a great leaping off point to work his magic.

The Deliverables:

  1. A fully realised pitching document.
  2. A story tree/map/web/whatever it’s called.
  3. First drafts for all of the script work.
  4. Character sheet.
  5. An inspirational thumbs up.


Starting from this coming Monday … it’s on.


You ever written a game before? How’d it go? Any advice?

Luke Kondor is a filmmaker and writer. He started writing on his computer in his early teens and never looked back, and now he’s got really sore eyes.

He’s part of the digital story studio — Hawk & Cleaver where he helps to create the best new stories for you to watch, read, sniff, and absorb.