36. 7-Day Story Challenge: Writing A Game
Sometimes you gotta sprint. You gotta thrash. You gotta sweat like a nun on a nude beach.
With each challenge, I pushed my comfort zone, went binary, and more times than not, ended up with something I’m super proud of.
There’s something about the finite burst of time that pushes you to overlook your comfort zone. To get you out of your mind and into the work. It stretches you like the stressed-white edges of an elastic band. Sure you find yourself a little saggy afterward. A little tired. Zapped. Wrung out.
But the end result always justified the pain.
So far this year I haven’t done a single 7-day challenge. I’ve been too busy focusing on my longer projects. My novels and whatnot. And the 7-day framework hasn’t fit into what I’ve been trying to do.
But the stars have aligned.
- I have a spare week coming up with a clear(ish) schedule.
- I’ve been working on a game concept with a friend (James) and the project is at the point where it’s up to me to move it forward.
So now the project needs a good thrashing to push it over the edge.
So this weekend I’m going to go to the London Super Comic-Con. I’m going to spend some quality time with my fiancée. I’m going to fill up the creative well. And I’m going to get myself ready for the first 7-day story challenge of the year.
WRITE A GAME IN 7 DAYS.
Just to note. I’m doing the writing part. I ain’t a coder.
The plan is to push the project forward enough to pass over to James soe he can look at how to take it from script to playable game.
I’m sure he’ll have to pass it back to me several times to re-work the script in the future, but by the end of the 7 days, I want him to have a great leaping off point to work his magic.
- A fully realised pitching document.
- A story tree/map/web/whatever it’s called.
- First drafts for all of the script work.
- Character sheet.
- An inspirational thumbs up.
Starting from this coming Monday … it’s on.
You ever written a game before? How’d it go? Any advice?