DXVK Is A “Maintenance Nightmare” — No New Code Additions Planned

Frederik Kreijmborg
Linux Gossip
Published in
1 min readDec 13, 2019

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Photo by Gary Saldana on Unsplash

The lead developer of DXVK, Philip Rebohle (doitsujin on Github), decided to put the project into maintenance mode and cited multiple problems as reasons for this surprising move:

“It’s because DXVK has become a fragile, unreliable and frustrating maintenance nightmare. Most of the 1.4.x releases introduced major regressions which I cannot reproduce, and therefore cannot debug and fix.”

Source: https://github.com/doitsujin/dxvk/pull/1264#issuecomment-564253190

DXVK has seen significant improvements in its D3D10/D3D11 API support in a very short timeframe. The impressive efforts of Philip Rebohle and the other contributors made it possible for avid Linux gamers to enjoy their favorite titles via Wine or Proton (Steam variant of Wine) instead of dual-booting into a proprietary Microsoft Windows environment.

There are other D3D-to-Vulkan solutions in the works, e.g. CodeWeavers’ VKD3D implementation for Direct3D 12 over Vulkan.

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