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LoserChick&Mask Network AMA:Gaming and the Metaverse

On August 12, LoserChick was invited to the Mask Network AMA, and the following is the content of the conversation.

At the very beginning, when some of our friends were talking together, one of them portrayed to us a story about a chicken.

In this story, chickens are the masters of human beings. And the social order was completely opposite, and the most miserable chickens had the highest energy. We were immediately hooked.

The real world is so boring, that’s why we come to the virtual world for fun, why not go to live in this chicken world? To be a LaborChick, a BossChick, a Trumpchick, a Luckychick, or even a ShriekingChick.

Throughout the game, we have designed 99 ShriekingChicks, each with its own story, and all of them are tragic stories that take place in the crypto world.

For example, the ShriekingChick that looks for private keys in the garbage, the ShriekingChick that stays up late to watch the K-line and eventually falls asleep and misses the market, the ShriekingChick that compares bitcoin to mouse droppings. We hope people can relax and have a laugh while playing.

Also, as a casual game, we hope people can feel relaxed here. It’s OK to fail at some point, it’s not a big deal. Everyone may fail at some point, so just relax. Enjoy it all, regardless of the success or the failure.


The most important factor of a game project in the application area is user experience.

If the user is not smooth in playing, or the game itself is not very good in terms of playability and UI, the game itself cannot become popular. These are the most basic requirements of a game.

But the advantage of being a decentralized game compared to a centralized game is the guarantee of ownership of virtual items within the game.

In order to guarantee this, all the processes of asset flow in the game need to be on the chain. And this process will affect the user experience to a large extent.

So how can we take into account the game experience and at the same time guarantee that the user’s assets are always in their wallets?

This is the biggest challenge for all chain games in the development process.

For example, if you get a prop during the game, this prop is definitely on the chain as the asset you got.

But it takes time to confirm it on the chain, and then you have to choose between showing your prop to the user faster and showing it to the user more accurately.

And this is the classic challenge encountered in a chain game design.

Usually at this point, there are only two things we can do. One is to let users make their own choices, and the second is to choose a more appropriate infrastructure for deployment.

In fact, Play to Earn is not a new term, in the world of Internet gaming, there are some people who play games for a living. They use their skills to upgrade or make better props for their customers and sell them.

But the percentage of this group of people is not high. Most of them are playing for fun as their main purpose.

But the birth of NFT created the conditions for separating game accounts from in-game assets. Props can be traded freely as a game asset in a more open platform.

At the same time the various factors of production in the game can be very freely combined, with some people contributing labor and others capital, and this combination sometimes appears in the same account, like Axie, and sometimes in the same game, like LoserChick.

This change to the production relationship will greatly activate the whole game industry for a larger range of users who are concerned about the ownership of game props, as well as users who are concerned about the revenue the game can bring, and even users who are concerned about crypto’s native worldview and the setting of the game scene.

Although the chain game is still far from the Internet game in overall quality, this distance is the difference in quantity, while the ownership of the prop assets and the distance of the complete play to earn system is the difference in quality.

As an onchain game, besides the playability, UI, and plot design of the game part, the economic model is also crucial.

In economics model design, the most difficult part is to make the tokens better capture the value of game development, while the use of tokens and the game scenario are closely and effectively combined.

Many onchain games use a dual token + NFT token system, but how to get the value anchored between the dual tokens is hard.

Between the two tokens of many games, both have their own usage scenarios,but there is almost no correlation between the two.

And it is extremely easy to decouple them, which will cause the token as a means of production to have a higher value, while the price of the token as an output keeps dropping.

And in LoserChick, this is the heart of the entire game. Throughout the game, CHICK coins can be used to catch EGGs, EGGs can be used to mint NFTs, and NFTs can be used to mine and produce CHICK coins.

In this process, although both EGG and CHICK can circulate freely in the secondary market, all EGGs must be produced through the claw crane machine, and there is a fixed probability of clawing eggs.

In other words, those who want to buy eggs directly to mint NFT mining may make the price of eggs higher in the short term than the success rate of catching eggs.

And in this way, there will be people who are more willing to buy CHICK coins to take to claw eggs, and at this point, the price of CHICK coins will increase.

At the same time, because clawing is the only way to produce EGGs, the supply of EGGs will also increase, thus balancing the imbalance in demand between CHICK and EGG.

In all play to earn games, the question of where the money for EARN comes from must be addressed. In LoserChick, it is those who trade their time for eggs who earn the money of those who buy EGGs directly with coins. In our opinion, this is the real play to earn.

At present, Metaverse has achieved the most extensive landing in the gaming field, and NFT itself is a paradigm transfer from the physical world to the virtual world, becoming the key to the Metaverse for users.

NFT generally has two attributes, namely collection attributes and prop attributes, and the latter is widely used in GameFi.

NFT is an important carrier of Metaverse assets, through which various assets such as land, houses and props can be held in the Metaverse and easily traded.

And the rise of the Metaverse has led to the development of GameFi, where the Play to Earn business model combines NFT to achieve diversification of play and investment.

In Metaverse, game props are associated with interactions in the form of NFT.

The metaverse built by LoserChick has the attributes of entertainment, trading, creation and socialization, which will present users with a prosperous and co-built game arena, integrating different games on the basis of NFT governance to realize the diversification of play and investment.

At the same time, LoserChick will also introduce the NFT of high quality projects into Metaverse through the first NFT distribution to enrich the whole Metaverse ecology.



LoserChick is an “NFT+GameFi” platform created by Emoji DAO, integrating the easy-to-use, highly playable and proven “claw crane” game model, based on the financial attributes of GameFi, such as liquidity mining, NFT staked mining, asset trading and some other functions.

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LoserChick is a web 3.0 gaming project consisting of claw crane, P2E, DeFi & NFTs 👾 Get Started: https://linktr.ee/LoserChick