Dexterity
All Luchadores start with 323 HP and 1 point for each stat. Luchadores still have 84 points to distribute among the 4 stats (points will be randomly distributed by Chainlink’s VRF but can be manually changed by players)
The amount of damage a Luchador does on an auto-attack (AA) is a random number within its range of damage
The minimum damage, the threshold, is determined by Dexterity DEX
The maximum damage, the cap, is determined by Strength STR
Dexterity increases the critical strike chance as well as a mojo bonus to each successful auto-attack.
Formules & Cap
Min damage = DEX / 2 (rounded up)
*Special case: if your DEX > your STR * 1.6 + 20
Then your Min Damage > Max Damage, the threshold and cap of your range of damage is reversed
Min Damage = DEX / 2 & Max Damage = 0.8 * STR + 10
Min Damage > Max Damage if DEX / 2 > 0.8 * STR + 10
2 * (DEX / 2) > 2 * (0.8 * STR + 10) = DEX > 1.6 * STR + 20
Critical chance = 0.6 * DEX (rounded down)
Dexterity also increases the critical strike chance
150% of basic damage
Mojo per AA = 25 pts + DEX / 4 (rounded up)
For each successful auto-attack (AA), all Luchadores gain 26 pts of mojo. Charged to 100 the mojo bar empties to trigger the next skill: by default 4 AA are needed.
Skills in 4 AA
1 DEX = 25 pts +1 per AA which allows the bar to be charged to 100 in 4 AA to trigger the next skill
All Luchadores have access to the Low Cap
(4 * 26 pts = 104 pts)
Skills in 3 AA
33 DEX = 25 pts + 8.25 rounded up to 9 per AA which allows the bar to be loaded to 100 in 4 AA to trigger the next skill
Reached with 33 DEX or 30 DEX + prowess or 32 DEX + all-rounders
(3 * 34 pts = 102 pts)
Skills in 2 AA
97 DEX = 25 pts + 24.25 rounded up to 25 per AA which allows the bar to be loaded to 100 in 2AA to trigger the next skill
Reached with 83 DEX + 2 * Focus
(2 * 50 pts = 100 pts)
Skills in 1 AA (have fun)
297 DEX = 25 pts + 74.25 rounded up to 75 per AA to load the bar to 100 in one AA for the next skill
Reached with 87 DEX + 16 * Focus
(100 mojo per AA)
Synergies
Prowess
Prowess is a passive that allows your Luchador to gain + 8% DEX (rounded up), this means :
+1 DEX if your Luchador has between 1 to 12 DEX
+2 DEX if your Luchador has between 13 et 24 DEX
+3 DEX if your Luchador has between 25 to 36 DEX
+4 DEX if your Luchador has between 37 to 48 DEX
+5 DEX if your Luchador has between 49 to 60 DEX
+6 DEX if your Luchador has between 61 to 72 DEX
+7 DEX if your Luchador has 73 DEX and more
2x
This skill multiplies by 2 the damage of your next AA and gives you 20 mojo for the next skill. This means you only need 80 mojo to trigger the skill after 2x so :
5 DEX = 25 pts + 1.25 rounded up to 2 allows you to trigger the next skill in 3 AA (27 pts per AA)
57 DEX = 25 pts + 14.25 rounded up to 15 allows you to trigger the next skill in 2 AA (40 pts per AA)