Endurance
All Luchadores start with 323 HP and 1 point for each stat. Luchadores still have 84 points to distribute among the 4 stats (points will be randomly distributed by Chainlink’s VRF but can be manually changed by players)
The amount of damage a Luchador does on an auto-attack (AA) is a random number within its range of damage
The minimum damage, the threshold, is determined by Dexterity DEX
The maximum damage, the cap, is determined by Strength STR
Endurance is a defensive statistic that increases life points but also reduces damage.
Formulas & Cap
1 END = 3 HP
Real damage = Damage * 100 / (END*1.2 + 100)
1 END = 323 HP, you take 98.81% of your opponent’s damage
All Luchadores have 323 base HP
87 END = 584 HP, you take 48.92% of your opponent’s damage
Achieved with 80 STR + Tough
Synergies
Tough
Tough is a passive that allows your Luchador to gain + 8% END (round up), this means :
+1 END if your Luchador has between 1 to 12 END
+2 END if your Luchador has between 13 et 24 END
+3 END if your Luchador has between 25 to 36 END
+4 END if your Luchador has between 37 to 48 END
+5 END if your Luchador has between 49 to 60 END
+6 END if your Luchador has between 61 to 72 END
+7 END if your Luchador has 73 END and more
Slam
Your Luchador do an AA + 20% END bonus damage
Every +5 END you gain +1 extra damage
Heal
Heal 20% of your maximum health points and skip your turn
Every +5 END you gain +3 HP extra heal
Comeback
Deal 20% of your missing HP as bonus damage
Every +5 HP you miss, you gain +1 extra damage
Stinger
Stinger deals 1% of max HP at the end of the opponent’s turn, rounded up:
- 4 pts per turn for Luchadores with 323HP, up to 400 HP (1 END to 25 END)
- 5 pts per turn for Luchadores with 401 HP up to 400 HP (26 END to 59 END)
- 6 pts per turn for Luchadores with 501 VP and more (+60 END)