Luckmon at 2023 World Korean Business Convention

Luckmon
Luckmon
Published in
3 min readNov 3, 2023

[Story of Luckmon]INSIDE OUT EXPERIENCE from Luckmon Team

2023 World Korean Business Convention seemed to have been a success overall. Approximately 6,000 Korean business people from over 30 countries around the world have gathered in one place to seek business opportunities and network at the 21st World Korean Business Conference (WKBC).Press media presented that

“”Over 10,000 visitors energized the event venue

Interest in exploring the US market

Contract signings and MOU exceeded expectations”

Seminars targeted to present the U.S. market entry strategies and innovative industry trends continued, Hana Bank held an explanatory session on the topic of ‘Prudent Banking Guidance for Successful Entry into the U.S.,’ attracting audience attention.

There was a startup pitch competition as well, and we(‘Luckmon’) were happy to be invited to present there to introduce our vision and our product as well. At this conference, our CMO, MC represented us on behalf of the team.

So how were we “Luckmon” at the conference and how did we feel?

(Our team at the booth with giving out Luckmon goodies, stickers, water, and brochures)

It was our first booth at a big conference showcasing our product, service as Luckmon App, and our company in 2023. Huge shout out to our team (MC, Dillon, Hannah, and Jenny) who were on site in the USA to plan and organize for the booth.

Also, we want to thank everyone who visited our booth and contacted us for more inquiries. IT WAS A HUGE WIN that we were able to engage with the audience, share our product service, and bring better insights for the team for development. We continue to grow and expand to bring our platform to the gaming community and we hope to provide a better solution for the game Ads monetization industry.

Although we were able to showcase our product to a larger audience at the business convention, there was also feedback internally from the team.

First, the conference audience was not so much of our interested target audience who play games. Our target audience is mainly the age of 16–38 gamers who use Android phones, but the audience here at WKBC was mainly over 35–60. More of an older audience who may or may not be interested in our platform.

Second, there is a room for our team to improve to prepare for the convention for the booth. Since it was our first time, we didn’t have a set empirical goal to achieve and also didn’t have a lot of resources on gifts for people who visit our booth. Now that we have experienced, we are one step forward into discussing what we can improve next time at big conferences, what to prioritize when choosing a right convention for our goal, what should be done at the event site, and how to plan to be more impactful with the audience.

Like all startups and business owners, preparing for the business booth is always challenging without experience. Now that we launched our first step into in-person engagements, we hope to do better every time as we grow. Excited for our next journey :)

Thanks for the interest with Luckmon and please also be interested in more of our stories and development.

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To learn more about Luckmon, please visit www.luckmon.com or follow @luckmonofficial through Instagram, TikTok, and YouTube.

For business inquiries, please contact david@luckmon.com

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