How Core is enabling anyone to make the next big game

To make a big hit multiplayer game you’ll need high-quality 3d assets, sound effects, post-processing effects, visual effects, game logic, etc. etc. Realistically, there’s no way you’ll ever be able to compete with the big-budget game studios using a typical game engine like Unity or Unreal Engine.

Core enters the room

Core provides the game engine, assets, and platform to publish on. All you need to do is focus on making your game fun!

Core utilizes the power of Unreal Engine as their foundation, and then on top of that, add a bunch of unique tools plus offers 3d models, sound assets, post-processing effects, game logic, and much more. Basically, they want to give you as much as possible so you can focus on making a game that looks like it was built by a large game development studio.

Core game engine (left), hub of Core games (right)

Creating a brand new project in Core automatically comes with a character that you previously made + player movement + all of this working in a multiplayer environment where players can join solo or with friends. Components that would typically take months to set up on the backend just work out of the box.

pressing play on a brand new project

You can even add interactable physics objects to your game, all of which once again work in a multiplayer environment.

With even just multiplayer and physics objects working out of the box. A couple of days later you could end up making a Rocket League-inspired soccer game, which yes, I ended up doing.

One week (left), after a month (right)

And then you could continue by making a wide range of other types of games, which yes, I ended up doing.

(left) Shots Fired — run and gun shooter game (middle) Now — a calm world to hang out in (right) Buck’s World — a cartoon obby and collection game

I went from building simple 2d box games to then joining Core and being able to build expansive worlds with amazing sound design and polished effects. How is that possible?

Answer: Core’s endless sea of assets you can just drag and drop into your game.

Hundreds of 3d models: chairs, tables, weapons, you search it, they probably already made it. Core is trying to provide it all with loads of ways to customize each model.

To make the models look unique, throw one of Core’s many materials on the object.

All the same object, just with different materials attached

Core goes one step further by making each material have their own unique customization settings. Below, I turned a simple rock into a hologram material rock and then changed the flicker settings on the hologram material.

That’s just the start of what Core provides.

Core also provides vfx, weapons, skys, sound effects, post-processing effects, music, game logic, and more!

Just drag in VFX, customize, and play
Making a shooter with 4 weapons in less than 10 seconds
Choose from their already made skies, or make your own
Post-processing effects, check

Components such as kill zones, doors, portals, UI for the score of the game, and really anything most games would need. All out of the box! Just drag in, customize, and it just works.

Kitbashing

Don’t see a 3d asset that you want? Kitbash it.

Kitbashing is about taking one object or objects, and positioning, scaling, and rotating them around to make an entirely new object. For example, the jeep below was made almost entirely from gun parts.

Core takes it one step further by introducing what they call smart materials. With smart materials turned on, materials that would normally be unaligned or jittering when two objects join, seamlessly combine together.

The more you play around with kitbashing, the more you’ll experience the quick iteration speed of making assets vs the ways of the past. Now even small teams can create massively beautiful and polished worlds.

The reason Core is about to change the entire gaming industry is similar to the reasons YouTube changed the entire film and entertainment industry. Core is for the first time ever, allowing anyone to be a game developer and make polished games.

Core is providing the game assets, it’s now your job to put it all together, customize it, and focus more of your time on making the next big game vs your tech stack and how you plan to potentially scale your game to millions of players.

Follow me, @LuckofBuck to follow my journey of developing experiences in Core.

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Ben Bowden
Luck of Buck — Multiplayer games, check.

Making games on Core, previously built successful social media channels collectively with over 100m views on YouTube.