I created a WatchOS app, and here is what I learned while having fun

Barry Smit
Mac O’Clock
Published in
11 min readJun 18, 2020

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Let me start by saying that the app world is already saturated with millions of apps that can do whatever you can imagine. So why then, would I decide to write an app for the App Store?

Quarantine and some personal curiosity! This might sound opportunistic, but I needed a nice hobby to keep me busy during the last few months of quarantine, mostly because by this point I had already created paintings for every wall in my house and built every puzzle I had. As a middleware developer by profession, User Interfaces and apps are far away from my daily dose of code, so for me writing an app was the equivalent to ‘having some fun’, and I must say after completing my little project, I did have fun!

Photo by Allie on Unsplash

Let me explain some of the things I ran into, some of the challenges that I faced, and intentionally avoid code snippets. To assist me I’ll use the maxim of my old mentor that still resonates with me, being, ‘There are things you want to do, and things you have to do’. It sucks to be reminded of this all the time, but when writing any kind of tool/system/application, you need to be cognizant of this maxim.

The background to inspiration

I started thinking about building a watchOS app when I got my own Apple Watch in December last year. I…

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