PinnedMichael J. LeverGetting into XR design at Meta — interview with a Spark DesignerHow to get into a spatial design career at Meta.Sep 18, 2023Sep 18, 2023
PinnedMichael J. LeverDesigning for gestural interaction in VR — interview with a Design DirectorMatt Corrall is a Design Director at Ultraleap, designing controller-free haptics and hand-tracking.Jun 30, 2023Jun 30, 2023
PinnedMichael J. LeverInterview with the BFI’s XR directorI had a fascinating chat with Ulrich Schrauth, a pioneer in immersive events and XR curator for the BFI (British Film Institute).Jun 30, 2023Jun 30, 2023
Michael J. LeverPitching concepts, workarounds and mentoring | day-to-day in XR designAn interview with a talented designer, who transitioned from studies directly into the world of XR.Nov 22, 2023Nov 22, 2023
Michael J. LeverDiscussing workplace VR with a Capgemini consultantRyan Clarke is a Senior Consultant at Capgemini’s Applied Innovation Exchange. We discussed how he pioneered XR at Capgemini.Oct 17, 2022Oct 17, 2022
Michael J. LeverIndustrial design for haptics — interview with a Creative DirectorI had the pleasure of meeting Bryan Zaaijer, Creative Director at SenseGlove. We talked haptics design, internships in tech and more…Oct 12, 20221Oct 12, 20221
Michael J. LeverInterview with an AR design convertI had a quick chat with Mathew Kelcher, a designer who has moved into the augmented reality space.Sep 20, 2022Sep 20, 2022
Michael J. LeverInterview with an XR designerI had a quick chat with an agency XR Creative Technologist, Nahuel Basterretche about how he approaches projects and his ideas for the…Aug 3, 2022Aug 3, 2022
Michael J. LeverI surveyed 120 VR developersI asked WebVR and UnityVR developers what their toughest client-related challenges were on projectsJul 20, 2022Jul 20, 2022