Spatial Messaging in the Metaverse

@ChrisMatthieu
metaverses
3 min readMar 24, 2022

--

Spatial messaging will be critical in the real world metaverse. Everything and everyone will need to communicate spatially.

IoT devices will consistently chirp sensor readings from locations. People will be able to send location-aware messages (text, photos, videos, and spatial anchors). Everyone and everything will be able to adjust their listening radius and filter messages by type and tag to interact over a common spatial messaging protocol.

As explained in my previous XRPANET Real World Metaverse article, people will be able to holoport from VR into the real world as digital avatars walking the streets and visa versa where people in the real world will simply appear in the VR user’s XR Browser of the real world digital twin. Holoported VR people will move via real world geo-coordinates and also be able to communicate spatially as if they were physically present!

As people add digital content to the real world and pin them to geo-coordinates, all people and things listening via their set radius will be notified of the event and automatically be able to see and interact with them via their AR glasses and mobile devices. Spatial event messages are also send as VR users move in the real world. It’s like a real world MMO!

XRPANET leverages this spatial messaging platform to connect its XR Cloud and XR Browser together with real time events and communications across both AR and VR to create experiences like this one (two VR users holoporting into my kitchen / dining room).

XRPANET leverages an IoT protocol called MQTT to manage the connectivity of potentially billions of people and devices with guaranteed deliver of messages and events even when there is a disruption of service or when switching from WIFI to 5G etc.

We even have a REST API for interacting with our XR Cloud and spatial messaging system!

Check out what we were able to do using Adobe Aero to create digital content and then pin it to geo-coordinates in the real world. XRPANET could then share this content with users near the location in both VR and AR. We call it the Aeroverse :)

Since XRPANET was designed around geo locations and open street maps, its use cases are predominantly based outdoors. To accommodate indoor functionality, we have developed a complimentary metaverse-as-a-service technology platform called Metaverses.io. Since both technologies are based on WebXR and run across devices in Web browsers, we are envisioning that a user could start in XRPANET outdoors and walk into a building simply by the browser redirecting the link to the appropriate Metaverses.io space and visa versa.

Reach out to us on Twitter or Facebook or LinkedIn or drop us an email if you would like a demo of XRPA.NET or discuss your team needs in more detail with us.

--

--

@ChrisMatthieu
metaverses

Builder of companies, robots, supercomputers, & motorcycles. @xrpanet & @twelephone CEO. Formerly @magicleap @computesio @citrix @octoblu @nodester @teleku