Game Art Digest #012

Sulaiman Abdul Rahman
Mighty Bear Games
Published in
2 min readMar 31, 2021

Attention all upcoming (and experienced!) Game Artists — set down your easels and pick up your notepads!

Every week, the Art team at Mighty Bear Games share a round-up of our top Game Art discoveries from across the Internet: Tips, tricks, tutorials, references, and more!

Tech Art

Procedural Edge Damage Tool — Simon Houdini

Twitter’s premier Houdini master, known as Simon Houdini, has created a tool that procedurally generates edge damage on your mesh.

With Houdini Engine for Unity and Unreal Engine 4 now free, you might be interested in looking at Houdini tools to integrate into your project.

Do also check out our article on why you should in general consider integrating procedural tools into your pipeline!

Tips and Tricks

8 Reasons to NEVER Use Levels in Photoshop — PiXimperfect

If you’re someone who has been using Photoshop for a really long time (we’re talking decades), chances are you’re still using some pretty primitive tools. It’s easy to fall into this “If it ain’t broke, don’t fix it” mindset, but we should never stop learning.

One common example is Levels. Compared to Curves, Levels are pretty straightforward and get the job done – but after this video explaining its limitations, our artist Morby is now thinking of ditching Levels forever.

How to Create Studio Ghibli Trees in Blender — Lightning Studio Boy

In this tutorial you’re shown how to create foliage inspired by the distinctive art style of Studio Ghibli.

The tutorial dives into the process of modelling as well as creating the shader for your tree. If you’re in the market for more interesting Blender-related videos, check out the rest of Lightning Studio Boy’s channel!

Were these useful? Seen something cool we might have missed? Let us know in the comments!

To stay ahead of all this awesome Game Art content, do drop us a follow and some claps! See you next time!

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