Conspiracy: Jumpstart #04: Grenzo
Conspiracy: Jumpstart is a National Game Design Month project, where a game (or, in this case, a Magic: The Gathering product) is designed in one month, during November 2020.
Previous Devlog Updates:
Product Updates
Mechanic Pondering: Sway of the City
Perryk on the Beacon of Creation Discord brought up a concern for how players would sequence casting their spells that either are Citizens or create Citizen tokens. This is due to the amount of value that you get from gaining sway of the city, at least for the first time each turn.
I thought about updating to perhaps only letting you draw a card if you have no cards in hand. This encourages players to dump their hand while also still being a bit of a valve on card flow (unless you draw another Citizen, which can be a cool moment). However, the issue may only be mitigated instead of eliminated due to sequencing one Citizen card to play as your last card, so that you’ll gain sway of the city and then draw a card. That feels odd. So I’ve scrapped that idea.
Any ideas for updating sway of the city for how cards are drawn? The requirements are that Citizens should still trigger gaining sway of the city and that attacking opponents give +1/+1 until end of turn. Pretty much the first two abilities, of which could shift, as long as the requirements are still met.
Here’s how it looks currently:
Okay, now for Grenzo:
Grenzo
Grenzo’s mechanical theme is tokens leaving the battlefield. Rather than sacrifice, it helps encourage creature tokens to attack if Grenzo is still happy when the tokens leave. Even bounce won’t make Grenzo upset.
Each pack has cards that at least make Citizen tokens and Treasure tokens, so any other pack has something to bring to the Grenzo table.