Introduction to Mithraeum: Chronicles (Iron Age II)

Bohdan Melnychuk
Mithraeum
Published in
5 min readMay 16, 2024

After six months since the last tournament, after six months of thoughtful development, I am finally pleased to welcome you to the latest but not the least significant tournament campaign before the upcoming main launch.

The brilliant triumph of the last Mithraeum: Iron Age I campaign has shown that the hypothesis of hyper-financialized Autonomous Worlds is true. The stakes will only continue to rise, providing healthy competition to the DeFi and NFT sectors.

Thus, Mithraeum and the Autonomous Worlds cannot be stopped. They are destined to become the foundation around which new blockchain ecosystem verticals will be built. And now is the time to expand this foundation.

Therefore, I am excited to announce that the main narrative of the new campaign will be the expansion of the Mithraeum world. Expansion in every sense, but more on that below. We have decided to give this campaign a separate name — Mithraeum: Chronicles (former Mithraeum: Iron Age II).

This article will briefly describe the concept of chronicles and the key innovations.

Omni-chain Autonomous World

The cradle of Mithraeum has always been the Gnosis Chain, for which we are very grateful to their team. However, as Tsiolkovsky wrote, “One cannot live in the cradle forever.” Now, with the long-awaited Dencun fork lowering L2 costs, we are ready to realize our ambition of becoming the first Omni-chain Autonomous World.

Conjugation of spheres from “The Witcher”

The main goal of the current experiment is to test Mithraeum’s viability on various networks, each with its own architecture and security features, to determine the most optimal ones for players and to test the possibility of progress migration between networks.

The plan for this campaign includes launching a series of parallel tournament worlds on different networks with 3–4 weeks intervals.

Get ready to hear about launches such as:

  • Mithraeum: Arbitrum Chronicles
  • Mithraeum: zkSync Chronicles
  • Mithraeum: Gnosis Chronicles
  • etc

Each chronicle will have individual starting monetary conditions, such as initial reward pools and expansion tokens, which will be discussed below. These and other conditions will be manifested one week before each new chronicle’s launch.

Algorithmic World Expansion & Pioneers

The final missing piece on Mithraeum’s path to full autonomy was the question of its gradual expansion in response to demand from new settlers. I am pleased to announce that the mechanism for algorithmic world expansion is now here!

Now, the community can not only compete on the battlefields but also monetize the game (currently in test mode) by participating in its expansion.

The greek colonists

An actor named Pioneer is introduced—the one who activates new regions (former zones) on the world map by paying expansion tokens for them. This actor benefits from the region he activates and receives a fees from each settlement placement in it.

Anyone with enough expansion tokens and a vision of strategic perspectives can become a Pioneer and start monetizing a region.

IMPORTANT! The Mithraeum: Chronicles campaign remains an experimental iteration, which means that any tokens, including expansion tokens, are TEMPORARY and are NOT investment instruments.

Hidden Maneuvers

As you know, Mithraeum is not just about economics and warfare; it is primarily about diplomacy, espionage, and intrigue. We’ve decided that there should be even more intrigue tools, so we are introducing a new option in army maneuvers — hidden maneuvers.

Battle of the Teutoburg Forest (9y A.D.)

Now, military leaders have the option to initiate maneuvers with a hidden destination point so that the uninitiated people will only know about the maneuver itself and its approximate duration. This will allow sudden attacks and to project force in regions more effectively.

Since the complete information about the maneuver is now top secret, and as you know, top-secret information is subject to espionage intrigue, this opens up a new social plane to the gameplay process.

Toxic Settlement Removal

The main Mithraeum economic innovation is the mechanism for fighting against inflation known as the “Wipe Threat”, which aims to stabilize the value of in-game resources by creating an optimum between minting and burning them.

This mechanism has been given its final touch. Now, after each era change (the algorithmic wipe event), settlements with a positive corruption index (former toxicity) will be removed from the world.

Desolation (The Course of Empire)

Pay close attention to the CI (corruption index) indicator of your settlement as the era change approaches. If you want your settlement to survive this event, your CI at that moment should be < 0.

Other Changes & Wiki

The full list of innovations and changes would require several more articles. So you can get acquainted with them in the CHANGELOG. Pay particular attention to the innovations in siege and army hiring mechanics.

Also, we’ve introduced a new Mithraeum Wiki on the Notion platform, which significantly improves navigation through articles and sections. The new wiki is available at a simple link — wiki.mithraeum.io.

Mithrawiki

Afterword

The culmination of our four-year work is coming, the final series of tests before launching into eternity. We are on the home stretch!

Explore new lands, gather armies, forge empires — the blockchain is eternal, and thus, the history you write in it is also eternal, and history will not forget its writers.

The Chronicles begin, and may the blessing of Mithra come to its faithful adherents!

Bohdan Melnychuk — founder of Mithraeum

Join the Mithraeum community:

Website: https://mithraeum.io/
Discord: https://discord.gg/bna7WrWmBn
Twitter: https://twitter.com/MithraeumIO

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