Learning Android Development
Learn All Android Canvas Draw Functions
23 functions for drawing with Android Canvas

If you would like to create custom view from ground up in Android, it’s helpful to know which draw functions are available on Canvas.
In this blog, I list every draw function available in Android Canvas: 23 of them. Do go through them. You might find some you never knew existed (I myself was surprised by some).
Below, I categorize them as:
- Geometrical Drawing
- Text Drawing
- Color Drawing
- Image Drawing
In case you don’t have experience making custom views, you can refer to the tutorials below:
Geometrical Drawing
Most people use Canvas to draw geometrical items.
1. drawLine
Simply draw one line.
canvas.drawLine(startX, startY, endX, endY, paint)

2. drawLines
If we want to draw more than a line, instead of performing drawLine
multiple times, we could use drawLines
. We just need to provide a flat float array list of the coordinate values as below.
canvas.drawLines(
floatArrayOf(
startFirstX, startFirstY, endFirstX, endFirstY,
startSecondX, startSecondY, endSecondX, endSecondY),
paint)

3. drawPoint
While you could draw a point by drawing a line with the same start and end coordinates, this is considered a hack. So a drawPoint
function is provided.
canvas.drawPoint(coordinateX, coordinateY, paint)
4. drawPoints
As with lines, you can draw multiple points with a flat float coordinate array.
canvas.drawPoints(
floatArrayOf(
startX, startY,
startSecondX, startSecondY),
paint)
5. drawRect
Draw a rectangle using coordinates or a Rect
class.
canvas.drawRect(
Rect(startX, topY, endX, bottomY),
paint)

6. drawRoundRect
If you want a rectangle with rounded corners, use drawRoundedRect
. It’s similar to drawRect
but with the addition of radiusX
and radiusY
to define the curvature of the rounded corners.
canvas.drawRoundRect(rect, radiusX, radiusY, projectResources.paint)
It draws an evenly rounded corner if radiusX
equals radiusY
.

When radiusX
= radiusY
, it will have the usual rounded corners as below:

If radiusX
is bigger than radiusY
, it will end up similar to below:

If radiusX
is smaller than radiusY
, it will end up like this:

7. drawCircle
drawCircle
is simple. It only requires the center coordinate and the radius.
canvas.drawCircle(
centerCoordinateX, centerCoordinateY,
radius,
paint)

8. drawOval
Unlike drawing a circle, we don’t provide a radius. Instead, we provide a rect
, and the oval will be drawn accordingly.
canvas.drawOval(rect, paint)

9. drawArc
Drawing an arc uses the same mechanism as drawing an oval: using a Rect. It has additional parameters, i.e. startAngle
, sweepAngle
, and useCenter
.
canvas.drawArc(rect, startAngle, sweepAngle, useCenter, paint)
For the startAngle
, count the middle end of the rect as the start, i.e. 90° clockwise. From there, the startAngle
is considered 0°. The sweepAngle
is then calculated from startAngle
. Both use the angle degree ° value.
useCenter
is a boolean variable to determine if the arc is connected to the center. The illustrations below depict the difference between useCenter
as false and true.


10. drawPath
Sometimes, we want to draw something that’s not restricted to normal geometrical lines. We use drawPath
here, where Path
is an object that contains the paths we want to draw. It consists of functions such as moveTo
and lineTo,
like a pencil drawing and moving.
Below is an example where we drawPath
of a cross mark.
val path = Path()
path.moveTo(startX, topY)
path.lineTo(endX, bottomY)
path.moveTo(startX, bottomY)
path.lineTo(endX, topY)canvas.drawPath(path, paint)

drawPath
is a very useful function. Many use it to make drawing app programs in Android. Examples below:
11. drawVertices
This is a relatively complex function, which draws triangles or vertices with the minimal points. For example, with six coordinates, one can draw four triangles:

When repeated, it can be used for complex 3D modeling. The art below (a 3D rose) is drawn with drawVertices
.

Here is a detailed explanation of its function.
Text Drawing
If we had to draw text ourselves, that would be super-tricky. Thankfully, we have several nice options:
12. drawText
On Android, we normally use TextView
for all our text. However, if we’d like better control of the text, such as dynamic changes, exact positioning, etc, the canvas drawText
comes in handy.
The function follows, with text
, coordinate
, and paint
:
canvas.drawText(text, coordinateX, coordinateY, paintText)
These are fun to play with if set correctly, as shown below:

You can find more detail here.
13. Draw StaticLayout
drawText
does have limitations. It doesn’t wrap the longer word to the second line. It also doesn’t handle the /n
carry return.
For that, we need a StaticLayout
to draw text that can wrap a long word to the second line.
StaticLayout
is not really a draw function of the canvas, but instead draws itself into the canvas. Below is how it is drawn:
val staticLayout =
StaticLayout.Builder.obtain(
TEXT, 0, TEXT.length, textPaint, width
).build()
canvas.save()
canvas.translate(coordinateX, coordinateY)
staticLayout.draw(canvas)
canvas.restore()
The result:

14. drawPosText
drawPosText
enables each character to be placed at a specified position. Below, the word fly is written at different Y positions.

The API is below:
val posArray = listOf(x1, y1, x2, y2, x3, y3 ...).toFloatArray()canvas.drawPosText(TEXT, startIndex, endIndex, posArray, paint)
The provided coordinate points need to be at least same as the letters to be drawn, or it will crash. The documentation notes:
[This API is deprecated] because this method does not support glyph composition and decomposition and should therefore not be used to render complex scripts. It also doesn’t handle supplementary characters (eg emoji)
15. drawTextOnPath
Coupled with a path
, we can position our text along the provided path
.
The x
and y
positions are relative to the position of the given path
.
canvas.drawTextOnPath(TEXT, path, x, y, paint)
Below is an example of a V-shaped path, and we draw our text along the path.

16. drawTextRun
This is a little more complicated, as it is generally not used with English words. It only applies to language with letters that are drawn differently depending on the visibility of surrounding letters.
For example, the image below has two lines of two letters. The two letters in both lines are the same. However, they are written differently. In the first line, they are part of a larger word, while the second line states the two letters individually.

To understand better, refer to this blog.
Color Drawing
Coloring is useful for the foreground and background of the canvas we’re drawing on. Check it out, as there’s a fancy one…
17. drawRGB
This is just drawing a color over the canvas. This is useful for setting a background color.
canvas.drawRGB(red, green, blue)
// Each is between 0 and 255, where 0 is not there, and 255 is full.
// When alpha is 255, it is opaque, and 0 is transparent.
18. drawARGB
Similar to drawRGB
, this adds the ability to make the color semi-transparent.
canvas.drawARGB(alpha, red, green, blue)
// When alpha is 255, it is opaque, and 0 is transparent.
This is useful to set the front color and dim the item behind.


19. drawColor
In case we’d like to use a resource’s color instead of setting our own ARGB color, we can use this API.
canvas.drawColor(context.getColor(R.color.colorPrimary))
20. drawPaint
Sometimes, we like to paint fancier colors. Instead of using ARGB or a resource color, we could create a Paint
object. Below is an example:
val gradientPaint by lazy {
Paint().apply {
shader = RadialGradient(
width/2f,
height/2f,
height/2f,
Color.GREEN,
Color.RED,
Shader.TileMode.MIRROR
)
}canvas.drawPaint(gradientPaint)

Image Drawing
Without the ability to load images to draw and manipulate them, canvas drawing would be incomplete. So let’s explore what we have…
21. drawBitmap
Given a bitmap, we can draw it into the canvas.
private val bitmap by lazy {
BitmapFactory.decodeResource(resources, R.drawable.image)
}canvas.drawBitmap(bitmap, sourceRect, destRect, paint)
The required parameters are bitmap
and destRect
.
- The
bitmap
can be extracted from resources. destRect
is the rectangle area of thecanvas
to be drawn onto.
The optional ones (could be null) are sourceRect
and paint
.
sourceRect
is a rectangle representing which subset of the picture to draw. When it is null, the entire picture is taken. (Note: this is very useful for some animation, when a picture of the entire animated drawing is added, and only a subset is shown at a time, as seen here.)paint
could be set to null, and the Bitmap will still be drawn as usual.paint
is useful if we plan to mask it out with another image. An example is shown in this StackOverflow.
22. drawPicture
If you have a combination of things to draw, and this happens multiple times, and you don’t want the processing to be slow and have to redraw them each tim, you could put your entire drawing into Picture
.
Below is a simple example where we store our drawing into a Picture
:
private val picture by lazy {
val picture = Picture()
val pCanvas = picture.beginRecording(width, height)
pCanvas.drawBitmap(bitmap, null, rect, null)
picture.endRecording()
picture
}
When needed, just perform this:
canvas.drawPicture(picture)
This would speed up your entire process of drawing for things that need to be drawn over and over again.
23. drawBitmapMesh
This is to manipulate the bitmap image drawn. Given an image, we could set coordinates within the image, and translate a point to another position, hence transforming the image of it.
E.g. the below image with the center X, Y is shown in the white line cross-section.

However, using drawBitmapMesh
, we could shift the coordinate and transform the image accordingly.

Refer to this blog for more information.
You can find all these code examples of Canvas drawing here.
Have fun with Android Canvas Drawing!