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The Story Of Mones

“This market is gradually evolving. Even though those projects were once at the pinnacle of their glory in the early days of P2E, there is a silent purge of projects that are no longer competitive.” (Hieu Polime)

A Cycle of GameFi

We were there in The Spring of GameFi. Reports show the exponential growth of the NFT industry and predict that NFT will be the next big thing. “The First 5000 Days” by Beeple was sold for $69.3 million, piqued public curiosity about NFTs. What exactly are NFTs? Why is profiting from them possible? All over the internet, from Twitter to subReddits to Telegram groups, there are discussions about NFTs and their uses in the arts, music, and games. The audience captivated an entirely new blockchain future, complete with new applications and new investment opportunities.

The Summer of GameFi began in July 2021, when Axie Infinity’s user numbers and token values skyrocketed, making it an industry icon. These projects, like CryptoBlades, My DeFi Pet, Plants vs. Undead, Faraland, My Neighbor Alice and so on, were the catalyst for the GameFi wave. A series of NFT game projects launch tokens with a long-term game roadmap. Investors are so full of confidence in the market that they are willing to make long-term investments and wait months for projects to develop and release games.

As the glorious summer of GameFi’s first wave has just passed, a new wave of rookies continues to hit the market. With an entirely new way of blockchainizing existing games, these projects slash the time from token launch to game launch, quickly responding to users’ play-to-earn needs. #NFTGame, #GameFi #playtoearn #play2earn became the most trending hashtags on Twitter. This was also when a series of junk game projects were born, abusing the FOMO psychology of users and investors to inflate their value. Market tastes begin to change as investors’ expectations of a payback period shorten.

Along with the correction of the crypto market, the GameFi market is also greatly affected. A purging process began, and the projects that were no longer competitive fell under various scenarios one after another. With some projects of the first wave, the game development time is too long, plus there are too many other opportunities in the market that make users impatient and leave the project before the game is released. Some games with large communities that attract a sudden increase in the number of users in a short period have skyrocketed inflation because the game economy is broken uncontrollably.

In this period, users’ and investors’ tastes gradually became more selective. Users are no longer willing to bet on projects where the roadmap shows that the product launch time is too far away. Venture Capital began to be cautious when injecting money into GameFi projects with a long token lock term. Games with boring gameplay and bad graphics, and a simple game economy are no longer able to attract as many players as they used to because users know they can hardly profit from it.

We know that The GameFi Winter has come, a cycle is coming to an end, and a new one is about to begin, making this the ideal time for the rise of Mones.

The Gap In The GameFi Market

Winning in the crypto market is not for the masses. The final glory is only for a few observers, who understand the market, do not FOMO following the crowd, have their way, and know the trend of the future.

Throughout a GameFi development cycle, the Mones team has achievements, stumbles, and know-hows. But the most valuable thing we had was the realization of an invaluable opportunity arising from the “gap” of the GameFi market.

Although we had been vaguely aware of the growth cycle of the NFT Gaming Market and the gap in the market for a long time, this realization only became crystal clear when we met Mr. Hieu, Mones’ strategic advisor, who shared Nansen’s NFT Game market research report.

The gap in the GameFi market’s market becomes as clear as day when we look at NFT Games’ journey towards mass adoption.

The NFT gaming evolution from a new industry to mass adoption includes four stages, which correspond to four generations of NFT games.

In phase one (2017–2019) with the most representative being CryptoKitties, NFTs are used for the sole function of collectibles.

From 2019 to the present, the play-to-earn model pushes the second generation of NFT gaming one step further. NFTs are used in the game with gameplay and game economy to allow players to earn money while playing. Axie Infinity serves as the most prominent example of this generation.

The majority of game projects on the market today are in this second generation. As a result of unbalanced game economies, inflation risk, and tedious gameplay, the second generation of NFT games is slowly losing its competitive edge. In essence, GameFi Winter is a purge of the NFT Game 2.0 generation’s less-than-competitive projects.

This is also a time when the market has not been under competitive pressure from AAA games from key players of the traditional game industry. Firstly, at the moment, the market size is not large enough to attract game publishers of AAA games. Second, an AAA game title usually takes several years to develop, so the time to enter the market will also correspond to the game development time. In addition, with the specificity of AAA games to be played on high-end PC devices and newer console games, the target audience of AAA games will be different from the current users of play to earn game including the majority of people who want to play games. want to earn extra income from the game.

All of the above points to a gap in the GameFi market, which is GameFi 3.0.

We are at the threshold of the GameFi 3.0 cycle with “a more refined gaming experience, leveraging the strengths of play-to-earn combined with better game design/graphics that would align it with lower-budget AAA games.” GameFi 3.0 will still target the audience who want to earn more income from gaming, but the “play” factor will be elevated while the “earn” factor will be an accompanying consequence. They promise to bring users interesting, engaging gaming experiences closer to the traditional game industry.

With not many players qualified to be included in the GameFi 3.0 generation, this is Mones’ opportunity to enter the market and pioneer the GameFi 3.0 wave.

In the midst of GameFi Winter, we arise.

Mones — New Generation P2E Game

Mones was created with a mission to revolutionize P2E, bringing to the world an NFT game with addictive gameplay, diverse earning mechanics and a sustainable game economy.

Our vision is to be the iconic gamefi 3.0, driving the gamefi industry’s new cycle and promoting NFT Game’s mass adoption.

Launched at a time when the primary concern of both users and investors is product quality, Mones was born to fill the gap between gamefi 2.0 and AAA games.

With clear strategies, we are ready to realize our vision and mission.

Target Audience

With the characteristic of being a high strategy game, Mones targets mid-core to hard-core mobile gamers who want to earn money by playing games. This player group is smaller in size than the click-to-earn player group. However, once they join the game, they tend to stay for a long time and actively contribute to the in-game economy’s expansion.

Product Development

In terms of product development, we chose to convert a traditional mobile game into an NFT Game. The original offchain game version was created by Neoul Entertainment, a well-known Korean game studio, while the blockchain version was created by a collaboration between Neoul Entertainment game engineers and Mones blockchain engineers.

As a mobile game that can be played on almost all Android and iOS smartphones, Mones easily reaches a mass audience. We will also save game development time, limit errors, quickly capture the market, and respond to player needs.

With the ambition to become an iconic product for GameFi 3.0, product quality is the top priority of our team. Attractive gameplay, beautiful graphics and social features like guilds make Mones competitive.

Learn more about Mones' competitive advantages through the following article.

Player-Driven Economy

Regarding how to build an in-game economy, Mones chose a player-driven economy model, which we believe is the optimal model to help prevent inflation and keep the game alive. In the player-driven economy, all game items (characters, equipment, materials, etc.) are exchangeable items with economic value. In other words, Mones offer the means for players to acquire in-game resources, which players may then sell or trade with other players, craft into equipment that can be sold or traded on Mones marketplace. P2E Economic 2.0 diversifies both the ways players “earn” and “spend” on the ecosystem, thereby expanding the economy, extending the ecosystem’s cash flow, and increasing transaction volume.

User Acquisition

With the priority being to balance the game economy before scaling up, our user acquisition strategy also aims to gradually acquire users in stages. This helps prevent the disruption of the game economy, helping the game operation team to adjust and balance the game before having a large number of users.

With the product strength being the guild war feature, our partnership strategy is also focused on connecting with guilds to acquire quality users.

In the midst of this harsh gamefi winter, trust is scarce and precious. We find it more difficult to place our trust, but let’s not forget that this is the golden time for believers to sow the seeds of prosperity. Putting your trust in the right place will help you survive in this tough market. Are you willing to put your trust in Mones?



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