Monetizing an Entire Entertainment Network Through a Hit Game

Gita from Monetizr
Monetizr
Published in
1 min readJul 8, 2019

In 2018 Augmented Reality games had less density in app stores and comparatively the biggest revenue, a subcategory on the way to top-grossing charts. Those numbers are in a big part in thanks to Jurrasic World Alive, AR hit-game by Ludia. Interestingly Ludia is a part of a much larger Entertainment network.

In this use case, we have reimagined how one game can be the beginning of a network-wide integration promoting and integrating products from other brands. It’s a win-win for players having the opportunity to integrate with brands they love in a game they already play.

See the full use case and let us know what do you think! Have the game and want to add unlockable game collectibles to it? Book a live demo here!

Click here to see the full use case!

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Gita from Monetizr
Monetizr
Writer for

Customer Success Superhero at Monetizr: Platform to Sell Game Gear from Inside the Game’s UI.