Monetizing an Entire Entertainment Network Through a Hit Game

Gita from Monetizr
Jul 8 · 1 min read

In 2018 Augmented Reality games had less density in app stores and comparatively the biggest revenue, a subcategory on the way to top grossing charts. Those numbers are in a big part in thanks to Jurrasic World Alive, AR hit-game by Ludia. Interestingly Ludia is a part of much larger Entertainment network.

In this use case, we have reimagined how one game can be the beginning of a network-wide integration promoting and integrating products from other brands. It’s a win-win for players having the opportunity to integrate with brands they love in a game they already play.

See the full use case and let us know what do you think! Have the game and want to add unlockable game collectibles to it? Book a live demo here!

Click here to see the full use case!

Monetizr

We create new revenue streams for game publishers. Unlockable badge-of-honor game merchandise, gift cards, brand-sponsored rewards.

Gita from Monetizr

Written by

Marketing Superhero at Monetizr. We incentivize players to complete certain actions inside the game.

Monetizr

Monetizr

We create new revenue streams for game publishers. Unlockable badge-of-honor game merchandise, gift cards, brand-sponsored rewards.

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