Week 6
Generative and Evaluative Research
Course: Design for Service
Instructors: Molly Wright Steenson & Daphne Peters
Teammates: Suzanne Choi, Grace Cha, Brendon Gouveia, Popo Sethpornpong
During this week, we focused on generative and evaluative research.
01. Stakeholder map and value flow map
02. Competitive analysis and survey
03. Service blue printing
04. Wireframes and wireflows for mobile app UI
05. Persona development
01. Stakeholder map and value flow map
We revised our stakeholder map and created value flow map to explain who is involved in our service and what values we bring to our customers and service partners. The revised stakeholder map and value flow map below explain our pivoted direction from the last week. We are now focusing on ordinary people (with and without VR devices) who has difficulty accessing concert in real-life due to geographical and time constraints. However, we are still including disabled patients in our service, with an aim to provide equal opportunity to experience the concerts, which often requires physical mobility.
02. Competitive analysis and survey
After making the value flow diagram, we realized we need to talk to (or research) music legal industry and concert providers to ensure our service is feasible in the current context. We also realized that we are operating in a lot of assumptions and saw a need to test whether our targeted users would value virtual reality concerts more in comparison to the online services like YouTube for experiencing the concerts.
Based on our competitive analysis on various VR streaming services, the differential value we bring to our customer is that we provide VR experience not only for the live concerts but also for the past concerts.
03. Service blueprinting
To better explain micro-interactions and touch points occurs in our service, we created a service blueprint. With service blueprint, we were able to better identify detailed steps involved in our service, define roles of different channels and support processes, and list components we need to design in order to communicate our service offerings.
04. Wireframes for mobile app UI and wireflow
To prepare for the next steps (evaluations), we created wireframes and wire-flows for our mobile application. With these wireframes, we are planning to create interactive prototypes and test usability and desirability of our service with our targeted users by simulating the proposed service experience.
4A. ‘onboarding — concert selection’ progress
4B. ‘experience — post use’ wire flow
05. Persona development
We also developed user personae based on the primary and secondary research we have conducted. We believe having a research based personae will ensure our design speaks to the desires and needs of our targeted users.
Next steps
01. Interactive prototypes
02. Usability testings
03. Visual guideline for high-fidelity prototypes
04. Packaging designs
05. Planning for a concept video