Mastering Design Patterns with Examples — Observer Pattern
Keeping your objects in the know
Overview
In the first post of this design pattern series, we introduced three design principles and a design pattern (strategy pattern). In this post, we will learn the fourth design principle and another behavior design pattern — Observer Pattern.
The Observer Pattern defines a one-to-many dependency between objects so that when one object changes state, all of its dependents are notified and updated automatically, here are the key ideas.
- Keeping the objects in the know
- Notify objects about something they care about
- Objects can decide if they want to be informed
- One of the most heavily used patterns in JDK
- Loosely coupled many-to-one relationship
Use observer pattern in Weather-O-Rama problem
Let’s take a look at the Weather Monitoring application in the Head First Design Pattern book.
Understand the requirement
The system has three components: the weather station (the physical device that acquires the actual weather data), the WeatherData object (that tracks…