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Mastering Design Patterns with Examples — Singleton Pattern
It can easily go wrong than you might think of
Overview
Singleton Pattern has the simplest structure among all the design patterns, but it isn’t easy to implement it correctly.
The Singleton Pattern is a popular design pattern that ensures a class has only one instance and provides a global point of access to that instance. It is particularly useful when you need to manage a shared resource or control access to a unique object in your application. In this article, we will dive deep into the Singleton Pattern in Java, discussing its key concepts, various implementations, and potential pitfalls.
Let’s take a look at the definition and key concepts of the Singleton Pattern.
The Singleton Pattern ensures a class has only one instance, and provides a global point of access to it.
- Ensure a single instance: The class should have only one instance. This is achieved by making the class’s constructor private so that it cannot be instantiated from outside the class.
- Provide a global point of access: The class should provide a static method (usually called
getInstance()
) that returns the unique instance of the class. This method checks if the instance already exists…