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Mythereum — Abilities Review (Maul, Piercing Bite & Electrocute)

Welcome back to Mythereum! This article is the sixth in a series of many that will cover all original abilities in the primary card sets. Genesis, Awakening and Survivor all possess unique and differing abilities assigned to their sets, with little to no crossovers for most of them! Today we will cover the special abilities: Maul, Piercing Bite & Electrocute!

Maul
Piercing Bite
Electrocute

As you may have noticed, these three abilities are all offensive abilities, and as you will see below, all limited to Genesis block cards only. Of the three, we can see that piercing bite requires the least magick to activate (2), while the others require (3) each respectfully. Interestingly, Maul requires 2 different types, and therefor offers overall MORE damage from activation, when compared to Electrocute (80>65).

It is generally easier to acquire two types of magick, than stacking all in one type, thus it is an odd design that Maul ultimately is more effective. However, there are situations where a Warlord would want to separate their magick type cards, making electrocute more ideal in certain situations (example when combined with Superior Wit cards).

Maul

Thee are exactly 5 cards with the Maul ability, and they are all of the Genesis Block. Two are Cat types and the other three are all Animals. Bear comes out on top, with both defensive and attack stats above the 40 benchmark. Tiger is a popular acquisition, in that it provides one of the highest damage outputs in the game, which while overkill, can be useful for warlord kill style gameplay. Katho would take this role as well, except that he is nearly impossible to acquire these days, so don’t expect to see him much, and if you do, give that player a tip o’ the hat.

Piercing Bite

There are exactly 7 cards with the Piercing Bite ability, all from the Genesis block as well. There is a decent spread of class access here, with five different classes represented. As it is an assault type of ability, cards with higher defense will be valued over those with increased base attack. This is especially true since the ability requires only 2 grey magicks, which is quite easy to acquire.

Hence Lyeyeru and Duru become our goto cards for this ability, and oddly, both Orcs (higher defense = thicker bodies?). A special shout out to Gegrus who in my opinion has an excellent appearance (I loved Lyeyeru as well, thought she was a vampire when I first started playing).

Interesting note, both Gegrus and Dark Wolf have the exact same statistical appropriation, a fact not found in most other genesis cards that share abilities. Katsu is the goto card if you want max value on attack from base stats, with a 43 base attack, she can hit pretty hard.

Electrocute

Electrocute, like Piercing Bite, has exactly seven cards in its area of influence, all also from Genesis. Also, just like the abilities prior, Electrocute is offensive and thus the cards with the higher defense come out on top. Both CR33B and CR98B become our go to Electrocute cards if so desired. Both their natural attacks are very low, but they can contribute to early game card advantage by defending and weakening an opposing leader. In mixed decks, they can potentially wipe a card or two before activating their ability as well.

Several of the other cards have good enough defense to be used, and decent natural attack as well, making Electrocute the most well-rounded ability reviewed thus far. Keep in mind, if playing pure genesis, the 40/40 range is your benchmark, anything under that is best used in mixed, or infused with MX to be competitive.

Bear
Lyeruru & Duru
CR33B & CR89B

Each of the above images represents the key go to cards for each ability reviewed in this article. Since abilities listed here are all offensive, they are interchangeable and only truly limited by class access. With 2 magick requirement — piercing bite may be a better choice, however, the anomaly that is maul (magick types with higher attack) can also be a game changer and definitely a worthwhile investment.

Prior to the first major balancing of Genesis cards, Tiger was the de-facto go to card to win. It still is a severe powerhouse but Bear still takes the cake, due to its maximized defense combined with an excellent overall attack of (121).

That’s it, hope the Maul, Piercing Bite & Electrocute breakdown provides you insight and value to your collection and game experience. if you want to discuss it more, head on over to the Official Mythereum Discord Channel [HERE]!

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