09 Hours In: GDHQ Certification Devlog

Mohamed Hijazi
Nerd For Tech
Published in
Oct 4, 2021

Previously, I was able to fix a very annoying graphical bug that hindered the progress (Bug Fix: Invisible Particle System in Unity’s Render Pipeline). Now let’s check the progress so far.

World Infrastructure

Using the Alien Terrain Pack, I started building the infrastructure of this prototype level environment. The objective here is that your empire has sent you on a reckon mission on this alien-terraformed asteroid and check if there is a base on it. Here is a glimpse of this Asteroid.

This is just the barebones of this map. Alien vegetation will be added along with more lighting and environmental effects.

New Enemy

The Phantom Badger is a little heavier than the grunt. They move in formation and their objective is to ram you and destroy you. Still not 100% sure if they should fire a projective or not.

Phantom Badger

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Mohamed Hijazi
Nerd For Tech

A knowledge seeking biologist who is following his passion into a full time career in Unity / Game Development. https://www.linkedin.com/in/mohamed-hijazi/