09 Hours In: GDHQ Certification Devlog
Previously, I was able to fix a very annoying graphical bug that hindered the progress (Bug Fix: Invisible Particle System in Unity’s Render Pipeline). Now let’s check the progress so far.
World Infrastructure
Using the Alien Terrain Pack, I started building the infrastructure of this prototype level environment. The objective here is that your empire has sent you on a reckon mission on this alien-terraformed asteroid and check if there is a base on it. Here is a glimpse of this Asteroid.
This is just the barebones of this map. Alien vegetation will be added along with more lighting and environmental effects.
New Enemy
The Phantom Badger is a little heavier than the grunt. They move in formation and their objective is to ram you and destroy you. Still not 100% sure if they should fire a projective or not.