Nerd For Tech
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Nerd For Tech

Combining Cinemachine and Timeline for Ultimate Control

As I get close to the end of this series on using and , it gets easier to see how both of these tools work hand in hand for making awesome cutscenes for games or cinema alike. Let’s dive into an example of putting them both together. A lot of the details have been covered in previous articles, so I will mostly summarize what’s happening in this article.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.