Nerd For Tech
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Nerd For Tech

Creating a Functional Door with Timeline in Unity

Opening and closing doors in games are very commonplace, so let’s dive into doing this in a 3D environment with Unity’s Timeline.

These lovely assets are from Filebase, an incredible game ready asset library from GameDevHQ.

I create two empty objects, one for the Director component and another to act as the trigger.

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.