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Creating Modular Waypoint System for Enemy AI in Unity 2021

Putting the NavMesh to Work

Modular Waypoint System in Action

Yesterday we dove into the NavMesh and Nav Mesh Agent to show how we can automate the movement of an enemy object. Today we take that a step further and give it a little bit of usefulness.

To make the Nav Mesh work for us we need to update our code from the really bad line we had yesterday that just kept…

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James West

James West

Turning my passion for video games and 11 years of software development experience into a focus on video game development using Unity3D.

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