Starting Mobile Game Dev in Unity

Creating Your in Game HUD

//Creating a basic HUD for a mobile adventure

Valdarix Games
Nerd For Tech
Published in
5 min readAug 3, 2021

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The HUD

It doesn’t matter if you call it the User Interface or the HUD (heads up display) every game needs some form of onscreen feedback to the player at different times. Sometimes it might be as minimal as a mini-map while you are running around on the overworld of a JRPG. It might be a minimal as the Call of Duty HUD, or completely hidden and only accessible at certain times like the Hardcore modes in Call of Duty multiplayer. Everyone has their favorites and players in MMOs often go wild with customization. Before we get started let’s look at a really poorly customized UI that a World of Warcraft player is using.

YIKES!

For our game, which will target mobile and PC we just want simple, old school, traditional HUD that will show us the players health, and current wealth. We also include some handy on-screen buttons we will use in a later article about cross platform controls.

Engine Layout

In the Adding an RPG Style Shop series we created a UI Manager to use with our in game shop. We will use this same UI

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Valdarix Games
Nerd For Tech

Turning my passion for video games and software development experience into a focus on video game development.