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Into Game Mechanics: Production Player Setup

Objective: Use a 3D model for Darren and add immersive animation to idle and walking state

Today we’re going to make a step towards production stage. First we have to replace the ugly capsule with a 3D Darren model (in assets).

To do so, bring the capsule back to scale 1, remove the mesh renderer component from the player object and drag the Darren_3D prefab…

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Daniele Quero, PhD

Daniele Quero, PhD

A professional developer with passion for game developing and skill-growing. A former Nuclear Physics Researcher who changed his life to pursue his dreams

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