Into Game Mechanics: Production Player Setup
Objective: Use a 3D model for Darren and add immersive animation to idle and walking state
Today we’re going to make a step towards production stage. First we have to replace the ugly capsule with a 3D Darren model (in assets).
To do so, bring the capsule back to scale 1, remove the mesh renderer component from the player object and drag the Darren_3D prefab…