Low-poly model in Blender: some rocks

Mina Pêcheux
Nerd For Tech
Published in
2 min readJun 20, 2021

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⬅️ Low-poly model in Blender: “the pickup”| TOC | Low-poly model in Blender: a little robot ➡️

In recent articles, I talked about low-poly modelling and how I just fell in love with this process after watching some of Imphenzia’s videos. And since last Sunday I’d shown a little tree, I decided to make some rocks to go along with it!

I’m still using the open-source 3d soft Blender, of course ;)

Some low-poly rocks made in Blender!

This time, I focused on Imphenzia’s tips and tricks about subdiving and decimating. Basically, he shows in one of his videos how you can get really nice low-poly results by working in 3 steps:

  • first, add lots of details to a mesh
  • then, shape it how you want
  • finally, resimplify the topology by removing vertices

This can all be done pretty easily in Blender thanks to the “Subdivision surface” modifier, then the proportional editing and, for the final step, the “Decimate” modifier. You can see how these modifiers impact the level of details of my mesh in the video below.

So as usual — here’s the 1' timelapse video; I hope you’ll like it! :)

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Mina Pêcheux
Nerd For Tech

I’m a freelance full-stack web & game developer. I’m passionate about topics like CGI, music, data science and more! Find me at: https://minapecheux.com :)