Nerd For Tech
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Nerd For Tech

Making A Treasure Chest System Using Timeline

Cutscenes for opening treasure chests are common practice these days in game development. Now that we have a firm grasp of Cinemachine cameras and Timeline in Unity, let’s get right to the loot!

Here is everything I am using for this example, aside from the Player object. I have an empty parent object for my cutscene called Loot Box Director. Inside that are the loot bin object, a…

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Jared Amlin

Jared Amlin

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.